Gamespy Says It Did Not Cut Multiplayer Games Without Warning

Gamespy Says It Did Not Cut Multiplayer Games Without Warning
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Earlier this week, Sniper Elite developers Rebellion posted a message claiming that the termination of their game’s online multiplayer was the result of providers Gamespy pulling the plug without warning.

Their claims were echoed on the provider’s Facebook page, where gamers began complaining that some of their favourite titles had suddenly and without warning had their online modes cut.

Well, Gamespy says they did provide warning. To the companies involved, at least. They also claim that the reason these games were cut is because, in many cases, bills had not been paid.

Here’s the full statement, provided by Glu Mobile, Gamespy’s owners:

There have been a number of reports regarding the recent discontinuation of service to several online multiplayer games previously supported by GameSpy Technologies. We recognise that fans of games where the publisher has elected to discontinue GameSpy Technologies support are frustrated. However, reports that GameSpy Technologies “shutdown servers without warning” are simply inaccurate.

GameSpy Technologies — a separate entity from — is a service provider to game publishers. Each publisher contracting with GameSpy Technologies elects at its sole discretion whether or not to maintain support for its titles.

A number of our publisher partners elected to allow their contracts for GameSpy Technologies’ services to lapse by not continuing to pay for these services. In some cases this lapsing ranges back as much as four years. GameSpy Technologies has continued to provide months, and in some cases years, of service support for free. However we cannot be expected to provide a service free of charge to publishers who choose not to renew their service agreements and in some cases remain delinquent in delivering payment for past services.

In each case reported in the press where there was a discontinuation of GameSpy Technologies’ services, the applicable publisher was well aware that they had not made the required payments under their agreements with GameSpy Technologies.

For the sake of clarity – the situation is identical to fans attributing fault to the hosting company of a popular website for ceasing hosting services, when the website owner refuses to pay its hosting bill.

Allegations that GameSpy Technologies raised rates unexpectedly are also false. Pricing is set in our Agreements with Publishers and cannot be materially increased by GameSpy unilaterally.

While we would hope and expect our publisher partners to message their user communities on changes in status of their games, often this is not done. The result is user confusion and frustration.

It is regrettable that these publishers chose not to inform their users of the impending discontinuation of support. We understand the frustration of fans that until now weren’t clear on why their game has lost some of its functionality, but hope that this clarifies the situation.

Thank you.

That thudding sound you hear are the companies formerly using Gamespy being thrown under the bus.


  • Rofl. That’s hilarious. And it’s good to see Gamespy defending themselves too, rather than staying quiet on everything like most companies seem to do.

  • This is turning into another shitty argument about which side is telling the truth and which isn’t. Personally I’ve already stopped caring, though I’m in a nice position of not being directly affected by the server issues.

    • The real loss in this is that there are now a large number more games where there is no facility to play multiplayer games.

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