A Game About The Difficulties That Come With Being Bisexual

Continuing the amazing list of personal games that touch on difficult subjects comes this Twine game called "What's in a Name?" It's about how someone learns they are bisexual, only to second-guess themselves because some folks in the LGBT community aren't accepting of that sexuality. The idea is that you're either straight or you're gay. That's it.

This is all so new to you and you marvel at what you've found. It's actually kind of beautiful, knowing that you could potentially find love with either gender. And now that you FINALLY know who you are, it's time to find your place in the LGBT community. Time to find your place in the place you know is yours.

What she finds is that people look down on bisexuals, using 'logic' that dictates that it's probably just lesbians who want to maintain heterosexual privilege (amongst other things.)

Even if that situation doesn't apply to you, the game is still touching: it's heartbreaking to see someone struggle with their identity because others reject who you are. The purpose of the game is to let you into that struggle, but if you happen to be dealing with something similar, then perhaps the game can help you come to terms with your issues too.

And since it's a Twine game — meaning, it plays kind of like a choose-your-own-adventure book — anyone can play it. Try out Gaming Pixie's What's in a name? here. It won't take more than 10 minutes and it'll be worth it.

Finally: of course this game doesn't speak for all bisexual experiences. But it's a common one that many people do face.


    That was incredibly interesting, It was good to see a story from the bi perspective.
    The final screen was chilling, sent a shiver down my spine.
    Why do humans make life so difficult for other humans...?

    Last edited 15/01/13 4:19 pm

    I played the "game" a number of times. There is only one place where the story might branch. And the end results are so close to each other that it doesn't matter anyway.

    Basically, I expected more from this and was let down. The article basically summarises everything the game says anyway.

      Totally not the point.

        Then what is the point? Because if the point is to make a game where there is multiple options and the story or scenario can go in different directions depending on a persons decisions made from the information they have at hand, they have utterly failed. If they simply want to tell a linear story they should have just written one.

        I wanted this "game" to be better, so I'm voicing my frustration. I was hoping it had something to actually say and options on how one could get there with different outcomes based on choosing to take different actions. But all it was was a linear story that you had to keep clicking a link to read rather than being a large body of text.

    It's all too easy to forget that people are incredibly complex. Add a pseudonym and replace an array of interpersonal stimuli with static words on a monitor, and we're left with simplistic entities to categorise and encapsulate. So it's amazing to see the increasing library of games that try to draw attention to issues that may be difficult to comprehend.

    I'm also loving the capacity and ease with which a tale can be conveyed using Twine and other non-programmer friendly dev tools.

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