This Week In The Business: ‘Because We’re Weirdos And Don’t Like To Do Things Like We’re Supposed To!’


What’s happened in the business of video games this past week …

QUOTE | “Because we’re weirdos and don’t like to do things like we’re supposed to!” — American McGee, founder of Spicy Horse Games, explaining why they just launched a Kickstarter for Akaneiro towards the end of development.

QUOTE | “You’re always going to get a gamer that just wants to shoot things.” — Lee Kirton, marketing and PR director for Namco Bandai, explaining why marketing Ni No Kuni is difficult.

QUOTE | “That’s the biggest risk of all, to be just simply bland.” — Jamie Cheng, founder of Klei Entertainment, talking about why they took chances with the design of the wilderness survival game Don’t Starve.

STAT | 29 per cent — Amount that Microsoft’s Xbox revenue dropped in the last quarter of 2012 compared to the previous year’s quarter; Microsoft shipped 5.9 million consoles compared to 8.2 million in the same quarter the previous year

QUOTE | “I don’t think we’re going to struggle trying to get people to understand it; I think we’re just going to struggle to make enough units.” — Laird Malamed, former Activision SVP and now COO of Oculus VR, talking about the company’s new VR headset.

QUOTE | “The traditional games and Hollywood model… creates a master and servant relationship.” — Nick Beliaeff, senior vice president at Trion Worlds, talking about the difference in how their new game Defiance was created alongside the Syfy TV series.

STAT | 75 million — Number of iOS devices sold last quarter, according to Apple; that includes 47.8 million iPhones and 22.9 million iPads.

QUOTE | “I’d love to cover you guys, but no one really wants to read that stuff.” — Dan Hsu, editor-in-chief of GamesBeat, talking about why mobile games don’t get covered much on game sites.

QUOTE | “For every sequel that’s the big question: how far do we push innovation?” — Tommy Francois, director of IP development for Ubisoft, talking about how Ubisoft tries to turn out hits every year.

QUOTE | “A ‘rescued’ THQ would have limped on like a crippled animal, shedding talented staff already spooked by one brush with corporate death.” — Rob Fahey, former editor of GI.biz, talking about what caused the death of THQ.

STAT | $US50 billion — Amount of revenue Google had in 2012; the company is expecting another strong year for Android devices

This Week in the Business courtesy of GamesIndustry International.

Image from Shutterstock


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