Try Not To Punch The TV When Playing D4

Try Not To Punch The TV When Playing D4

Dark Dreams Don’t Die, or D4, is an Xbox One exclusive episodic game that tells the story of a time-travelling detective trying to solve and prevent the murder of his wife. Japanese game designer Hidetaka Suehiro, or Swery, is developing this game.

The cel-shaded game is centred around the Kinect — you will be interacting with an intuitive environment much like in the PS3 title Heavy Rain. Although the game will fully support controllers, Swery emphasised how it can be easily played while sitting down with the Xbox One’s Kinect. Basic movement controls can range from simply swiping your hand left and right to look in different directions, to swinging your fists during action scenes. There are also voice-controlled conversations where you may choose dialogue options verbally (or with a controller if you don’t want your neighbours to think you’re crazy). Every decision will have a synchro-rating, which shows you how much you understand the main character.

Unlike Heavy Rain, though, there is only one core storyline, with small changes that may be affected by your decisions and QTE performance. Many QTE instances will have scores grading you on how accurate you were, and you may change the difficulty to make the sequences less straining for a lower score. Swery did mention that “retrying instances can be done quickly so as to not frustrate the players.”

Aside from swinging your fists at the TV screen, you can look around the environment and eat random food and drinks scattered everywhere. In fact, if you wish to look at every little crook and nanny, you will have find all the food you can as interactions with objects require stamina that can only be restored by eating. Fortunately, you will have a special vision-mode (activated by making glasses with your hands) to highlight objects to interact with.

Every episode will have two to three hours worth of gameplay alongside sidequests. A mystery drama in the form of an interactive story, the Xbox One exclusive game aims to immerse the players in its quirky yet dark world of murder, fist swinging and time-travelling.


  • The major downfall with Kinect isn’t that it has poor tracking or that it’s forcing the console to retail for a $100 premium; it’s that people don’t WANT it. Motion control is a 2007-2010 thing, and Microsoft’s putting eggs in a basket that nobody wants to use. Enforcing it with games like D4 are just going to hurt its sales because people will want to use traditional control methods.

    • i agree. although i think it has a place in fitness and dance games. All of the other games just seem pointless. Who wants to punch air, swing imaginary golf clubs and generally just wave my hands in the air like a tool.

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