How One Indie Game Studio Made 18 Games In Three Years

The world of games can difficult and unforgiving — most creative endeavours are. But that doesn't mean that there aren't some ways to make the process a whole lot easier.

In the video above from today's D.I.C.E. Summit, Rami Ismail from Dutch indie studio Vlambeer (creators of Ridiculous Fishing and Nuclear Throne) talks about how he and his partner Jan dropped out of school, went on a diet of ramen noodles and ended up making 18 games in three years. The best part comes at around the 8:30 mark, when Rami gives practical, quantifiable tips on how you can do the same thing.


Comments

    Did his tips include living off government welfare and funding?

      If so then that welfare is money well spent by the government. Tax on the profits of just Ridiculous Fishing would have paid back whatever the cost of welfare was many times over and created a viable business that can now employ people and contribute to the economy.

      I haven't had time to watch the video yet, this is just my knee jerk response to your knee jerk comment.

      You mean taking advantage of government grants and incentives for small business that they offer to pretty much every industry and are considered to be more or less essential to building a local presence in almost any fledgling tech startup?

      Probably.

    So Rami had a professor called Marc Overmars in Utrecht? Really?

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