Why Bard Is Such An Exciting League Of Legends Champion

Why Bard Is Such An Exciting League Of Legends Champion

League of Legends’ newly-minted “Bard” champion just dropped into the game by surprise yesterday. Players are extremely curious about this “wandering caretaker” and his potential in the game thanks to the big bearded guy’s more… distinctive qualities. What makes him stand out, you ask? A few key things.

First off, here’s the champion spotlight Riot provided yesterday on Bard:

I’ll break it down in further detail below.

He Has Some Unprecedented Abilities

Bard is designed to be a support character. Support is a position played on the bottom lane of Summoner’s Rift, the main League map, alongside a counterpart position known as “Attack Damage Carry”, or ADC for short. The point of the support, in a general sense, is to, ya know, support the ADC on your team — making sure they don’t die and helping them secure enemy kills by, say, stunning opponents or healing your teammate.

Bard sticks to the support template, but in a unique way. League developer Riot has described him as a “wandering”, or “roaming” support, meaning that he’s encouraged to step outside of his specific lane and move around the entire map. The game incentivises Bard’s roaming with his passive ability, which deposits little wind chimes around the map at regular intervals for him to pick up. These grant Bard speed boosts and experience points — effectively offering him a trade-off so he doesn’t lose out on anything by leaving his lane.

His active special abilities build on this as well. He can drop down de facto health packs that grow in power over time, meaning they can be left for Bard’s ADC before he steps out of his lane:

He can also create a portal that he and other champions can travel through. This increases his and the rest of his team’s mobility in a number of different ways. Surprising opponents with a sudden ambush is obviously a big one:

As is jumping between different lanes to attack two of the enemy’s turrets in quick succession:

Healing and teleportation powers have existed in League of Legends for a while now. But Bard has a particularly idiosyncratic approach to both. Suffice to say, he looks like he’ll be able to do some interesting things to shake up the structure of the teams he plays on by reconfiguring each champion’s strategic location and purpose on the map.

He Could Have A Big Impact On The Jungle

This is mostly just a personal theory for the moment since Bard is so new to League still, but given all his special qualities I just mentioned, I could see the champion playing an interesting role in the jungle going forward. Players haven’t been totally satisfied with the jungle for a while now given several ways that Riot has changed it to make playing as a jungler prohibitively difficult. While the developer also introduced a few tweaks for jungler champions specifically this week, Bard’s flexibility as a “roaming support” seems like it will encourage players to help out in the jungle in addition to the bottom lane.

I mean, think about it: he’s already supposed to be moving around the jungle to pick up those little wind chimes and things. He can also drop health packs that are available to be picked up by a teammate at their earliest convenience. A big problem with the jungle, meanwhile, is that many players feel the bad guys within have gotten so tough that only a few champions with incredibly high base health and mana stats (“sustain” in League terms) can survive in their for long. You do the maths.

Alternatively, roaming through the jungle also means Bard will run into many opportunities to fuck with the opposing jungler. Such as this hilarious moment that YouTuber KimiMoto already managed to capture, showing Bard using his portal to sneak in and steal a valuable dragon kill:

For the uninitiated: the dragon is one of the jungle monsters in League that grants special upgrades to your entire team whenever you manage to kill one. Trying to take down the dragon often makes for pitched battles between most (if not all) champions from both teams as a result, since both are vying for the same buffs to get an extra leg up for the rest of the battle. Using his portal to sneak in and nab the dragon kill from the opposition means that Bard truly does have some massive troll potential.

His Ult Is Very Powerful

In addition to his healing and teleportion powers, Bard also has a unique ultimate ability, or ult. Ults are the most powerful moves each champion has — the one that takes the longest to unlock in a game, and is activated by pressing “R”. In Bard’s case, his ult casts a spell that immobilises everything within a small circle — putting the targets into a temporary stasis during which they a) cannot move and b) cannot be damaged or affected by other spells in any way. And I really mean everything is immobilised. Even turrets will freeze up for the duration of Bard’s spell if they’re in the target area.

Even if it doesn’t buff targets or deal any damage, Bard’s ult is useful in a number of different circumstances. Freezing turrets means that all those annoying situations where an enemy champ flees behind the safety of one of their team’s defences could be effectively neutralised — granting you and your teammates a few extra seconds to keep pummelling them. That also means you can use it to freeze enemy champs who are trying to run away. It might not hurt them, but it will give Bard and co. time to catch up and resume their beating once the opponent leaves stasis.

It works the opposite way, too. In Bard’s champion spotlight, for instance, Riot showed how his ult can be used to block an opponent’s ult at the last moment — shielding an ally who’s dangerously low on health from almost certain death:

So, yeah. I’m guessing that Bard’s ult might end up getting nerfed once or twice before the champion really gets into the swing of things. But this is a very powerful ability, to say the least. At least, when it’s used properly. Clumsy noob that I am, I kept missing my specific target and accidentally freezing teammates (and even myself) with Bard’s ult. I’m guessing more skilled support players won’t have this problem. But still: Bard will undoubtedly make for some silly and embarrassing accidents.

People Are Still Trying To Figure Him Out

More importantly than pretty much anything else, Bard’s only been out for a day! Players are only just beginning to tinker with the guy. Most of what I’ve noted is based on Riot’s official description of him as a result. As is normally the custom, he’s mostly getting banned in high-level ranked games since the super competitive League community doesn’t even want to bother messing around with something so new until they all have a better sense of how he fits into the metagame:

Like every good League champion, Bard will continue to get more interesting as players push him to his limits and find out what he’s truly capable of.

Now if you’ll excuse me, I’ve got a date with some pikmin — er, I mean, meeps.


  • Bard is a revolutionary champion simply because he pushes the boundaries so much in League of Legends.

    The introduction of a roaming based support as well as an ultimate that effectively functions as a Chronosphere from Dota 2, Riot has taken some extremely bold gameplay decisions and I applaud them for it.

    It’s about time that they have started pushing the envelope more and more in champion design, since they’ve had a little bit of a mechanical slump for a while (Q damage, W CC, E mobility, R Ultimate kind of cookie cutter format).

    • It is nothing like a chronosphere. True, chrono lets you freeze everyone inside, but Void (they hero who has Chrono as his ult) gets to continue wailing on anyone caught inside (and he gets max movespeed and bonus damage while inside it), and anyone outside can continue firing in. It leads to some huge hero synergy… any hero with spells that require the targets to stay close like Lich (who’s ulti fires a big ball of ice that bounces between nearby enemy heroes), Witch Doctor (who’s ult is a ward that stays still and shoots at any neaby enemy heroes, dealing massive damage) or Skywrath Mage (who’s ulti deals massive damage in a very small area) are much more potent with Void on their team.

      The closest in Dota would be Naga Siren’s ulti, which puts every enemy unit nearby to sleep, making them invulnerable but giving your team time to get into position (or run away). The fact that you can’t do damage to units under Bards ulti makes it considerably less powerful than Chronosphere.

  • Nice to see that Riot has introduced roaming supports into the meta. Now if they could just loosen up the rules so you didn’t need to run a jungler, could pick whatever heroes you wanted, and let heroes shift between roles…. oh wait, that’s Dota.

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