VR Game At A Glance: Leaping And Bounding Through Lucky’s Tale

VR Game At A Glance: Leaping And Bounding Through Lucky’s Tale

If you dropped $US649 ($860) on an Oculus Rift, you’ll get a copy of Lucky’s Tale along with the headset. It’s basically Oculus’s shot at making their own Super Mario 64, and while it doesn’t quite hit those rarified heights, it is pretty cute. Here’s a video of me playing through the game’s first level:

What it is: The game gives you control of Lucky, an adorable little fox in search of his adorable little pig buddy on an adorable adventure through an adorable storybook world. It’s polished and definitely channels N64 games, though in the first four levels or so I haven’t encountered much that would get me excited beyond how great it looks in VR. Those good looks ain’t nothing, though: In particular, the miniaturised, side-scrolling underground levels look real enough to touch. Lucky’s Tale is a solid launch game that easily makes the case for how non-first-person games can still be cool in VR.

I’ll be posting a series of short videos like this one to give an idea of how these VR games work. For more thoughts on the Oculus Rift itself, check out my full write-up.


  • It’s good looking and probably plays well enough, but I can’t see any reason why it needs to be in VR.

    • I’ve played it on my DK2, and while it would work perfectly fine as a 2D game, the bright colours really pop out, and the world becomes vibrant, like watching a toybox come to life. Significantly more immersive and entertaining, letting you get that little bit more lost or involved in the world

      I didn’t think I would like it at all, but its probably one of my favourite (free) games on the oculus store currently

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