Look at that smoke! Holy smokes, that’s some good smoke.
This smoke — some of the best I’ve seen in a game — is brought to you by Teardown, a heist game where everything is destructible. It rules. Yesterday on Twitter, developer Dennis Gustafsson trotted out his intangible Mona Lisa like it was no big deal.
A lot of you have asked for more smoke sim. It is completely reworked and optimized in upcoming 0.7 and features full script control! pic.twitter.com/vzdgRVLTY2
— Dennis Gustafsson (@tuxedolabs) March 18, 2021
“A lot of you have asked for more smoke sim,” he wrote. “It is completely reworked and optimised in upcoming 0.7 [update] and features full script control!”
This is not just some update, Dennis! This is immaculate. Take a victory lap, my guy. You’ve earned it.
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[referenced id=”1191454″ url=”https://www.kotaku.com.au/2020/11/teardown-is-a-heist-game-where-levels-are-fully-destructible-and-its-fantastic/” thumb=”https://www.gizmodo.com.au/wp-content/uploads/sites/3/2020/11/05/o1q1js1xlbdsfmfkdcei-300×169.jpg” title=”Teardown Is A Heist Game Where Levels Are Fully Destructible, And It’s Fantastic” excerpt=”Teardown’s central contradiction should be infuriating. True to its name, you can tear down basically any structure in a level, up to and including the ground beneath your feet. But you shouldn’t! I repeat: You, functionally all-powerful to an extent few video games have ever allowed, should not destroy everything…”]
[referenced id=”610821″ url=”https://www.kotaku.com.au/2013/12/there-are-special-effects-artists-in-video-games-too-you-know/” thumb=”https://www.gizmodo.com.au/wp-content/uploads/sites/3/2013/12/23/19a872a4v12tngif-300×152.gif” title=”There Are Special Effects Artists In Video Games Too, You Know” excerpt=”In the movie business, there are artists who design things, then there are special effects artists who blow them up, light them and get them wet. It’s no different for video games.”]
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