Stephen Totilo

Former Editor-in-Chief. Kotaku forever!

  • A Fun Example Of Video Game Logic

    A Fun Example Of Video Game Logic

    In the treacherous world of Super Mario Bros., it’s useful, if not realistic for platforms to hover and fireballs to bounce. There’s no logic to why things are that way. They just are. That’s fine, but I enjoy when a game’s designers find a way to justify the weird rules of their game, as the…