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A Screenshot Tour Back Through The Stunning Assassin’s Creed Origins
Assassin’s Creed Origins was a slow burn. The ancient Egyptian adventure didn’t grab me in its earliest scenes, didn’t immediately hook me with its stoic hero Bayek. It felt fine at first. Solid. But it also felt plain. I kept playing and grew to marvel at it.
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Super Mario Odyssey’s Two-Moon Levels Are A Wonderful Design Touch
In many areas of Nintendo’s crowd-pleasing Super Mario Odyssey, there’s a main goal and a side goal that provides the same amount of reward but presents a greater challenge. It’s my favourite design aspect of the game.
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Delayed Battlefront 2 Fix Leads To Month-Long Fan Fiasco
The makers of Star Wars Battlefront 2 will restore Emperor Palpatine to the game a little over a month after they removed him. That will cap several weeks of online discussion about how long an announced “hotfix” should take and just what a game studio and a fandom should do when the community manager is…
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A Fun Example Of Video Game Logic
In the treacherous world of Super Mario Bros., it’s useful, if not realistic for platforms to hover and fireballs to bounce. There’s no logic to why things are that way. They just are. That’s fine, but I enjoy when a game’s designers find a way to justify the weird rules of their game, as the…