Tagged With celeste

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One reason we may play Games is simply to switch off from the world. More so than when reading a book or watching TV, the concentration required for playing games makes them ideal for shutting out unwanted distractions. Plus there’s the reassuring comfort of being in a world with clearly defined goals and rules, where our decisions feel transparent and consequential.

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Last week, I realised I have a problem. I'd just finished browsing the Nintendo Switch's entire eShop for a second time in search of a new game. That's a weird thing to do, especially considering that I still haven't finished Breath of the Wild. I should finish it, but I can't bring myself to do it. Hours and hours and hours later, I'm bored.

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Speedrunners can rush through Celeste in about 30 minutes, but collecting everything and completing all challenges is much trickier. Yesterday, someone finally completed a 114% speedrun, collecting all hidden items and completing the game's most difficult levels without dying.

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Last weekend, I spent hours chasing after a single elusive strawberry in Celeste. Over and over again, I kept dying to the toxic muck surrounding my collectible prize. Hundreds of wasted lives, an endless number of fuck-ups, a complete halting of progress. There was only failure, but I was stubborn. I was going to get that fucking strawberry if it was the last thing I did.

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Celeste is pure. Each room offers new challenges, but the solution is always the same: jump. Jumping is remixed in dozens of different, exciting ways. Celeste is the very soul of simplicity, and that's what makes it such a beautiful game.