Tagged With celeste


One reason we may play Games is simply to switch off from the world. More so than when reading a book or watching TV, the concentration required for playing games makes them ideal for shutting out unwanted distractions. Plus there’s the reassuring comfort of being in a world with clearly defined goals and rules, where our decisions feel transparent and consequential.


Last week, I realised I have a problem. I'd just finished browsing the Nintendo Switch's entire eShop for a second time in search of a new game. That's a weird thing to do, especially considering that I still haven't finished Breath of the Wild. I should finish it, but I can't bring myself to do it. Hours and hours and hours later, I'm bored.


Speedrunners can rush through Celeste in about 30 minutes, but collecting everything and completing all challenges is much trickier. Yesterday, someone finally completed a 114% speedrun, collecting all hidden items and completing the game's most difficult levels without dying.


Last weekend, I spent hours chasing after a single elusive strawberry in Celeste. Over and over again, I kept dying to the toxic muck surrounding my collectible prize. Hundreds of wasted lives, an endless number of fuck-ups, a complete halting of progress. There was only failure, but I was stubborn. I was going to get that fucking strawberry if it was the last thing I did.


Celeste is pure. Each room offers new challenges, but the solution is always the same: jump. Jumping is remixed in dozens of different, exciting ways. Celeste is the very soul of simplicity, and that's what makes it such a beautiful game.