Tagged With denuvo

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Denuvo’s notorious anti-piracy tech used to be seen as uncrackable. It held up against hackers’ best efforts for years, contorting itself into obtuse new shapes every time anybody broke through.

In 2016, a Bulgarian hacker calling himself Voksi came along with a breakthrough that revitalised the whole Denuvo cracking scene. He’s been a pillar of it ever since. Now he’s in deep trouble.

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A week after release, much of the discussion surrounding Rime isn't about the ruins or the mystery, but rather piracy. Players claim anti-piracy software slows the game down. Pirates say the newly cracked version of the game fixes that problem. Rime's producers seem unsure if DRM caused performance hits, but Denuvo itself denies there is a problem at all. It's a mess.

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Rime, the indie game caught halfway between Ico and Journey, was released last week. With Denuvo DRM. Like a lot of games. But that made some players angry, and prompted the developer, Tequila Works, to state that once the Denuvo DRM is broken, which it eventually always is, the company will release a DRM-free version of the game.

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More than two months after release, it's still not possible to pirate Just Cause 3. The same is true for Rise of the Tomb Raider, released for PC in late January. Cracking computer games used to be measured in hours or days, but now, it's turning into weeks and months. The nature of piracy is changing in a big way.