Tagged With destiny the taken king

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Sony unleashed its latest major software update for the PS4 on the world last night, and with it came Remote Play on PC and Mac. The idea is pretty attractive, especially for those with families or large sharehouses where there's a high possibility of the TV being in use. I've toyed around with Remote Play for a number of hours across a variety of games. And so far it's pretty impressive -- with a few caveats.

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September marks the beginning of the AAA season in most years, and 2015 certainly didn't disappoint with some big finales, much-needed expansions and some odd releases.

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For some people who play games, especially those that regularly read the internet, there is that persistent little voice that exists. A voice that chatters away in the brain, trying everyday to convince its host that video game publishers are sickening, sweaty sub-human creatures who eat turkey legs with their bare hands in boardroom meetings and smoke cigars lit by a match struck on the cheeks of orphaned children.

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For the past week, I've done very little but play Destiny, a video game in which you travel through space lamenting that Destiny has gotten way harder to make fun of in the first lines of Kotaku posts because it's so friggin' good now.

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When Destiny first launched, it was a half-baked, punishing game with the barest hint of a story, delivered through crummy dialogue and repetitive missions that tasked you with shooting endless waves of enemies. One year later, everything's changed.

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Here is a very pretty new limited edition PS4 that will ship on September 15 alongside the new expansion for Destiny, a video game about the triumphs and flaws of capitalism.