“First of all, it would be great if I didn’t have to put a release date out at all,” Nintendo’s longtime chief game designer Shigeru Miyamoto recently told me when I asked him about the tendency for Zelda games to be late. “But I have to.” We both laughed.
I played a lot of games at E3, an annual whirlwind of demos and announcements that can be as exhausting as it is exciting. Let’s talk about some of them, shall we?