gone home

In Close to the Sun, Curiosity Matters More Than Combat

In Close to the Sun, Curiosity Matters More Than Combat

Whether you want to refer to them as walking simulators or first-person narrative adventures, I’ve come to appreciate the slower paced nature of experiences like What Remains of Edith Finch and Firewatch this generation – especially when compared to the ‘spectacle’ other games seek to provide by thinking that bigger…

Gone Home But You’re A Car

At this point, 2013’s Gone Home has pretty much joined the canon of formative video games as a progenitor of the now-ubiquitous (if poorly-named) walking simulator genre. Gone Vroom, then, poses an interesting philosophical question: Do cars walk?

Tacoma Hits Xbox One And PC On August 2

Tacoma, the new game from the makers of Gone Home, is coming to PC and Xbox One on August 2. That’s surprisingly soon! The game is about uncovering “the mysteries held by Lunar Transfer Station Tacoma and its crew, living at the edge of humanity’s reach.”