Back before World of Warcraft launched, in 2004, the template for quests in an MMORPG was a little dry. Games like EverQuest were primarily inspired by text-based MUDs, where you didn't need much incentive to go out and kill things. For World of Warcraft, that wasn't going to work.
Tagged With jeff kaplan
How many of the people who make games fear some of the people who play them? That question drove conversations last week among quite a few game developers, and over the weekend, Overwatch director Jeff Kaplan offered his own take: A lots.
At yesterday's New York Overwatch event, in a rented-out space in midtown Manhattan, Overwatch game director Jeff Kaplan stood in front of a slide showcasing an old Egyptian woman, an autistic Indian woman, a bodybuilding Russian woman, a plump Chinese woman and a Mexican hacker woman. "One thing that we did with the game that was very important to us was to challenge stereotypes," Kaplan said. "If you look across modern shooters in 2017... to think that we have a mother who's Egyptian... that's not a common thread that you're gonna see," he explained proudly.
It's no secret that Overwatch players are precious about the game's balance changes. On the internet, fans act as armchair game devs, flooding the Overwatch forums with strongly-worded opinions whenever there's an unpopular or surprising change. Most recently, the forums overflowed with salt after the popular tank hero D.Va received a brutal nerf, making her far less powerful. For months, players begged Blizzard to revive the old D.Va.
The decision to remove Tracer's over-the-shoulder pose from Overwatch has been a hot topic over the last 24 hours, prompting complaints, debates and petitions about the pose and the way Blizzard has handled the situation.
But Overwatch's director, Jeff Kaplan, has no qualms with the choice whatsoever. In fact, according to a clarification late this afternoon, removing the now-contentious pose was actually easy.
There are certain expectations and demands upheld for first-person shooters that don't necessarily apply to real-time strategy and MMOs. Blizzard are learning those the hard way with Overwatch, their first venture into the genre.
But during a trip to the Blizzard offices, game director Jeff Kaplan confirmed that while Blizzard are still staying true to their online-only formula, they will be upholding some standards fans come to expect of their competitive shooters.