This is a story about Doom 3's source code and how beautiful it is. Yes, beautiful. Allow me to explain.
Tagged With john carmack
John Carmack, co-founder of id Software and one of the key designers involved in the Oculus Rift, is taking his former employer Zenimax to court for "more than $US22.5 ($30) million", reports Dallas News.
Anyone would be furious if they were on the wrong side of a $US500 million lawsuit. But while losing is bad enough, that's not as annoying as an expert witness who misrepresents the facts.
John Carmack was once the go-to guy (and kind-of still is) when it came to doing anything 3D and now, he's leading the charge into virtual reality at Oculus. To say he knows what he's talking about is an understatement, so when he declares that VR is currently "coasting on novelty", it's best to sit and listen.
It's easy to focus on all the fancy stuff virtual reality tech needs -- powerful GPUs, high-quality displays and elegant controls. But what about the basic requirements, like a typeface that doesn't make your eyes bleed or stomach turn? Never fear, 3D virtuoso John Carmack is on the case.
John Carmack has given a lot of speeches in his time: to colleagues, compatriots and consumers. His keynote speeches used to be the highlight of Quakecon, for his uncanny ability to scythe through detail and history without being wholly inaccessible.
And whenever Carmack gives a speech, I always hear two sounds. The first is the sound of his voice and his metronomic-like delivery. And the second is the utter silence, the way his audience hangs on every single word.
John Carmack's departure from iD Software to Oculus was fairly understandable given the man's career and his passion for technology. It's sad to see him not working on iD Tech engines any more, but hey, the guy's a genius and he's played a large part in making this wave of virtual reality work.
Given that his entire career effectively revolves around making new things -- or existing things better -- it's always interesting to see what has caught Carmack's eye. As it turns out, that new thing is Minecraft.
This week, classic PC shooter Doom turned 21. So if you see someone in green slide up next to you at a bar and scream RIP AND TEAR, buy the guy a drink.
This old John Romero home movie is worth watching if you've not seen it before as it shows that id blew their own tiny little minds playing DOOM. It's a 1993 home movie first posted by Romero about five years ago recording a studio tour, including 20 minutes of unfinished DOOM complete with the wrong sound effects, bugs and incomplete art.
Last month, ZeniMax officially dropped the lawsuit hammer on Oculus, accusing the virtual reality company of "illegally misappropriating" their trade secrets in an extensive legal complaint. In the suit, ZeniMax alleged that Oculus had infringed upon their copyrights and trademarks, and that id Software co-founder John Carmack had provided technology to Oculus before he joined the company last year.
Oculus and Zenimax are still going at it -- this morning, the company behind Oculus Rift released a statement in response to Zenimax's claims last week that Doom co-creator John Carmack had stolen "technology and know-how" when he left Zenimax for Oculus last year.
Last year legendary game developer John Carmack left his position at id Software to pursue his passion for virtual reality as chief technology officer of Oculus VR. While Facebook's $US2 billion acquisition of Oculus came as a surprise to Carmack, he believes the company has what it takes to make his vision of the "Big Picture" happen.
Despite being the company's chief technology officer and devout programmer, John Carmack has quickly become the face of Oculus VR, the startup behind the Oculus Rift virtual reality headset and new addition to the Facebook mothership. If you've been wondering what his perspective is on recent events, you only have to go as far as his Twitter timeline to find out.
It was a bit of a shock when John Carmack, who co-founded the company, left Doom creators id Software in November. Until now, we didn't really know why.