One of the most impressive things about Super Mario Odyssey is the tight controls: Nintendo’s mascot has a ton of movement options. Players are using Cappy to skip entire portions before a Moon, or are using the hat to get into hard-to-reach areas. Better yet, Nintendo seems to have anticipated…
Video: The simple act of jumping can make or break a 2D platformer. In the first episode of Mechanically Speaking, Game Array explores how developers balance responsiveness and fairness to the player to make these movements magical.