Tagged With machinarium

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Two years ago, Alkis Livathinos had no idea he'd eventually be working on a small puzzle game called Hue. The game's creators, Henry Hoffman and Dan da Rocha, who had already begun working on the project, didn't know either.

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This is not a painting. It's actually a game called Morphopolis. If you've ever played Machinarium, you'll find this game somewhat familiar. The game with robots and an industrial backdrop was actually an influence to Morphopolis, the creators say.

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Steampunk games that feature steam-powered machines and settings in an alternate history of the Wild West or the industrialized British era of the 19th century are rare. Maybe even more than cyberpunk titles.

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The studio responsible for last year's indie adventure/puzzle hit Machinarium says that Microsoft refused the game for Xbox Live Arcade after six months of negotiations. "They don't want to support games which aren't Microsoft exclusives," the studio chief alleges.

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In case you haven't noticed, we're playing catch-up here at Kotaku. Reviewing some games that were missed in the run-in to the holiday season. Which is great, because it means I get a chance to talk about Machinarium.