podcast
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It Sucks When Games Don’t Respect Players’ Time
Somehow, it’s already November. But also, good lord, it is finally November. Such is the duality of 2020, a year born from a freshly moulted tuft of Satan’s black wings. Thus, this week’s episode of Splitscreen is about time. What’s its deal? Who decided it was a good idea? Also, more pertinently, which games use…
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Our Low Down Dirty (Character Creator) Shame
This week on Kotaku’s Splitscreen podcast we play god and fiddle with the fabric of creation. Whether to perfect our imperfect selves or make a creature so hideous it begs for the sweet release of death, character creators offer players the ability to express themselves with their own customised avatars. But not all character creators…
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Paradox Devs Don’t Freak Out Too Much Over Leaks
During the latest episode of Paradox Interactive’s in-house podcast, chief marketing officer Daniel Goldberg and chief business development officer Shams Jorjani tackled the topic of leaks, specifically how these situations feel from the developers’ side. These kinds of candid discussions are a rarity in the video game industry, and the unusual perspective here makes for…
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Sometimes Beating The Quest Is Its Own Reward (Because The Reward Sucks)
This week on Kotaku Splitscreen, Kirk Hamilton and I brought on Kotaku staff writer Ethan Gach to talk about the state of Destiny 2. Players felt let down by the reward for solving the Corridors of Time puzzle, but hey, MMOs are always more about the journey than the rewards, right? Still, it’d be nice…