Rocket League, everyone’s favourite car soccer game, has been at the forefront of discussions around online cross-play for several years now. Long before Sony agreed to play nice with the Nintendo Switch and Xbox One when it came to Fortnite, Rocket League studio Psyonix has been working to create unified player accounts across the different versions of the game. In a announcement today, the studio said that feature has once again been delayed.
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The upcoming Twelve Titans Rocket League tournament will pit 12 players against each other in a winner-take-all one-on-one brawl. Isaiah Sharrieff was set to be one of those players who would play in the tournament in Scotland -- until he revealed on Twitter that he had already played his first round and won't fly to Scotland.
Rocket League has been steadily growing as a scene, both fostering its own league and spotlighting on networks like NBCSN. It's easy to see why -- rocket-car soccer is inherently simple to understand as a spectator. The high-flying automotive game has space for wild plays, but when it comes to competitive action, simple has proven better.
NBC is hosting a 2v2 Rocket League tournament this weekend, a big deal for 2v2 players like Josh "JumpOnStuff" Russo who could potentially make a national broadcast debut. But when Russo's teammate couldn't make it down to the open, one man was willing to take up the controller and fill in: his dad.
Ever since Psyonix introduced Rumble mode into Rocket League, the nonsense has been taken up a notch. Every few seconds, random power-ups spawn on the field of play giving each car a different special ability for a limited amount of time. For most people, the results are a mess. Regular Rocket League can get sloppy enough, but Rumble often devolves into an outright dumpster fire. Of course, for the few who have mastered the game, it offers even more bizarre and enchanting ways to get beaten by them.
If you were a human with functional Internet access last week, you probably heard about the big Counter-Strike gambling scandal. Despite a secondary market's potential to help bring in big bucks, Rocket League's developers don't want a slice of that increasingly tainted pie.
EA has made a note of promoting smaller indie games during their press conferences at E3, putting games like Unravel and Fe on the same stage as its major franchises.
But some developers are sceptical about how much of an effort EA wants to make in the indie space, as one Psyonix member cheekily pointed out this morning.
After entertaining players on PC and PS4 for over half a year, Rocket League is finally coming to the Xbox One. February 17, to be exact.
In contrast to Mark, the difficulty I had with this was keeping games that weren't released in 2015 off the list. I did a lot of exploring in 2015, and participating in a fortnightly game challenge also meant I was working through my back catalogue more than I ordinarily would have been.
But that's not to say that there weren't plenty of new releases worth paying attention to. If anything, 2015 has probably been the best year for releases since the launch of the new consoles. So without further delay, here's my unordered selection of what I thoroughly enjoyed from the last 12 months.
There's new DLC coming for everybody's favourite car soccer game and the add-on will give a nod to Rocket League's obscure predecessor.
We got talking about Rocket League the other day, and started wondering: who is driving those cars? I mean, it's easy to assume that they're remote-controlled, but there's no actual proof of this, nor reference in the game's presentation. So maybe they're not remote-controlled. Maybe someone is driving them. Maybe it's you.
I want to close out my time as your Kotaku ancient sentient robot weekend overlord with a final, Zen-like moment, thanks to the wonder that is Rocket League.