Tagged With psyonix


Rocket League, everyone’s favourite car soccer game, has been at the forefront of discussions around online cross-play for several years now. Long before Sony agreed to play nice with the Nintendo Switch and Xbox One when it came to Fortnite, Rocket League studio Psyonix has been working to create unified player accounts across the different versions of the game. In a announcement today, the studio said that feature has once again been delayed.


Rocket League has been steadily growing as a scene, both fostering its own league and spotlighting on networks like NBCSN. It's easy to see why -- rocket-car soccer is inherently simple to understand as a spectator. The high-flying automotive game has space for wild plays, but when it comes to competitive action, simple has proven better.


NBC is hosting a 2v2 Rocket League tournament this weekend, a big deal for 2v2 players like Josh "JumpOnStuff" Russo who could potentially make a national broadcast debut. But when Russo's teammate couldn't make it down to the open, one man was willing to take up the controller and fill in: his dad.


Ever since Psyonix introduced Rumble mode into Rocket League, the nonsense has been taken up a notch. Every few seconds, random power-ups spawn on the field of play giving each car a different special ability for a limited amount of time. For most people, the results are a mess. Regular Rocket League can get sloppy enough, but Rumble often devolves into an outright dumpster fire. Of course, for the few who have mastered the game, it offers even more bizarre and enchanting ways to get beaten by them.


EA has made a note of promoting smaller indie games during their press conferences at E3, putting games like Unravel and Fe on the same stage as its major franchises.

But some developers are sceptical about how much of an effort EA wants to make in the indie space, as one Psyonix member cheekily pointed out this morning.


In contrast to Mark, the difficulty I had with this was keeping games that weren't released in 2015 off the list. I did a lot of exploring in 2015, and participating in a fortnightly game challenge also meant I was working through my back catalogue more than I ordinarily would have been.

But that's not to say that there weren't plenty of new releases worth paying attention to. If anything, 2015 has probably been the best year for releases since the launch of the new consoles. So without further delay, here's my unordered selection of what I thoroughly enjoyed from the last 12 months.


The first half of 2015 offered many unexpected riches, with remasters, ports of party Ouya titles and big budget games aplenty. But for many the month of July proved the most special of all, despite being as sparse on new releases as July traditionally is.


Developers Psyonix gave everyone a heads up in October that they would be adding winter-themed mutators to their smash hit for the holidays, and earlier this morning they confirmed that some of those are now available.


We got talking about Rocket League the other day, and started wondering: who is driving those cars? I mean, it's easy to assume that they're remote-controlled, but there's no actual proof of this, nor reference in the game's presentation. So maybe they're not remote-controlled. Maybe someone is driving them. Maybe it's you.