It is the future. A young man, arms strong from competing with 100 other shoppers every day to be the only person to buy groceries at Target, eyes his grandmother expectantly. Her features betray exhaustion from years of delivering raw, unfiltered internet to those the three mega-providers deem unworthy, but there is fight in her still. "When did it all begin?" the young man asks. "2017," she finally replies.
Tagged With pyre
Bastion and Transistor are complicated games with emotional depth. Supergiant Games' latest, Pyre, follows its predecessors -- this time with a focus on existential questions of freedom, religion and dogs with mustaches. Accompanying the games are equally as complex and gorgeously arranged music by composer Darren Korb.
Every character in Pyre has a story. Some are about the nature of freedom. Others focus on religion. Others invite you to scrutinize systems that purport to offer justice while privileging a select few. But the story that helped the game find its voice and its heart was the unlikely story of a dog's mustache.
Pyre, the new game from the creators of Bastion and Transistor, is full of difficult choices. This, however, is easily the roughest. What will you do?
Controlling the field is a core tenet of any competition. Fighting games are about the footsies, League and Dota demand good positioning, shooters like Overwatch and Counter-Strike are as much about tactically holding or taking key areas as they are shooting accuracy. At a high-level, controlling the field of play is as important as play itself.