Tagged With pyre


It is the future. A young man, arms strong from competing with 100 other shoppers every day to be the only person to buy groceries at Target, eyes his grandmother expectantly. Her features betray exhaustion from years of delivering raw, unfiltered internet to those the three mega-providers deem unworthy, but there is fight in her still. "When did it all begin?" the young man asks. "2017," she finally replies.


It was back when I was playing World of Warcraft in high school that I first realised I had a problem. My bags were always full, laden with old gear and miscellaneous baubles I just couldn't bear to part with, even if that just meant putting them in storage for a bit.


It's not often that sports and RPGs gets the fantasy narrative treatment. But then again, there aren't many games like Pyre, and fewer developers like Supergiant.


Controlling the field is a core tenet of any competition. Fighting games are about the footsies, League and Dota demand good positioning, shooters like Overwatch and Counter-Strike are as much about tactically holding or taking key areas as they are shooting accuracy. At a high-level, controlling the field of play is as important as play itself.


Pyre is a sports game about starting a revolution. In a worse game, that would be a joke, but Pyre takes both its sports and its politics seriously and combines them in an unexpectedly compelling way.


Supergiant Games has quickly built a reputation for creating unique RPG experiences that play to our collective nostalgia, but innovate.

A difficult balance to strike.

Looks like their newly announced game, Pyre, will follow in those footsteps.