In 2017, anime is being stretched in several directions. With a glut of new live-action anime adaptations, it's being stretched into reality. With the airing of Naruto's 720th (and final) episode, it's stretching into the future. With behemoth streaming channels hoarding licensing deals, it's stretching into the mainstream. And by moving into the mainstream while continuing to embrace so many of the same tired tropes, it's stretching its audience, too.
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In truth, 2016 was not "The Year of VR." It was the year of the start of VR. Multiple major tech companies released impressive VR systems that were clearly the first of their kind; flawed and fascinating, destined to be improved upon and replaced. The age of immersive technology is upon us, but its future remains uncertain.
Unlike the other gaming platforms we've been evaluating here at the end of the year, the PC's been around for decades. Recently, the PC's long legacy of openness and customisation has come into conflict with a mainstream that's finally -- finally -- realised just how big of a deal PC gaming actually is.
It must be frustrating for the people who work on the Xbox One, to have turned one of the worst-pitched gaming consoles ever into a machine that's in several ways better than its competition. Lately, Microsoft has done so many things well. They have improved their box in so many ways. Surely they ask: Will you not love the Xbox One, already?