One of the best puzzle games over the last few years, The Talos Principle has finally made its way to mobiles. Apple mobiles, that is.
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The amount of hype behind AMD's Polaris-based line of graphics cards has been nothing short of monumental. It's not hard to see why: when you promise a VR-ready card that only costs a few hundred dollars versus the thousand-plus of the competition, people are bound to get excited.
But when you put the card through its paces, does it live up to the hype? That depends on your expectations.
When Kogan launched a gaming laptop earlier in the year, first impressions... weren't great. The $1000 price tag isn't too bad when you compare it to the rest of the market, but the specifications didn't exactly set hearts alight.
We'll have a full review later in the week, but for now I want to provide you all with the meat and potatoes of any gaming laptop: the benchmarks.
The Talos Principle, Croteam's philosophical puzzler about artificial intelligence, the existence of God, and moving laser beams around in space to open force fields, was one of my top three games of last year. OK, it was exactly No. 3, if you must know, followed in ascending order by South Park: The Stick of Truth and The Last of Us: Left Behind, the short prequel to The Last of Us. I called it "one of the most literate and thoughtful games I've encountered" in a review in The New York Times.
The sizeable expansion to one of last year's best puzzle games, The Talos Principle, is arrives on July 23, the developer revealed today. It's divided into four episodes and tells the story of a completely different society within the game's bizarre complex.
January is a great month for catching up on last year's games, and I've been using the lack of new releases to make my way through Croteam's fiendish puzzler, The Talos Principle. Everything is not what it seems in The Talos Principle, but if there's one constant, it's how difficult the puzzles become as you progress. This has resulted in some occasional cheating.
I saw two inventive, perception-centric games at PAX last week that got me thinking about how much we take for granted when playing games in a first-person perspective. In one of them, you're playing as someone who think he's a god. In the other, you're getting yelled at by one. Both of them challenge you to believe in what you're doing.