
In an interview with author William Gibson, the creator of the notion of “cyberpunk” — a milieu that remains heavily influential to the world building of video games — comments on what inspired him to deviate from the then-too-polished world of mainstream science fiction. It’s relevant to today’s Neuromancer-inspired video games: Make sure you put the dirt in corners.

















Aidan
Thursday, November 3, 2011 at 4:05 PM“It seemed to me that midcentury mainstream American science fiction had often been triumphalist and militaristic, a sort of folk propaganda for American exceptionalism. I was tired of America-as-the-future, the world as a white monoculture, the protagonist as a good guy from the middle class or above. I wanted there to be more elbow room. I wanted to make room for antiheroes.”
Fantastic interview.
El Phantasmogoro
Friday, November 4, 2011 at 11:30 AMWilliam Gibson is a visionary and a literary treasure.