Gambling In Games Could Be Encouraging Teenagers To Gamble In Real Life

I’ve always had this theory: if we accept that video games can have a positive impact on children or teenagers — in education or ethics — we should probably also be prepared for the fact they could also have a negative impact. New research, by Dr Daniel King from University of Adelaide, states that video games that contain gambling could be working as a gateway to real gambling.

Of teenagers surveyed, 25% had gambled in a video game. 40% of that group expressed an interest in gambling in real life, with real money.

Speaking to the Sydney Morning Herald, King stated that one of the dangers of gambling in video games was that it misrepresented the chances of winning.

“I tried to lose money and it’s impossible,” he said. “That is one of the concerns about these types of games, they misrepresent the odds of gambling.”

It would be easy to dismiss this as the work of uninformed researchers but Dr Daniel King, as some of you may remember, was an early supporter of an R18+ and wrote this incredible takedown of anti-R18+ rhetoric for Kotaku Australia a few years back.

The research is yet to be published, but we’re looking forward to checking it out in its entirety and hopefully we’ll be able to catch up with Daniel King when it is released.

Gaming habits are learnt early [SMH]


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