There’s no getting around it: a lot of modern, graphically intense games look kinda same-y. At a glance, it can be hard to tell the difference. But show me a shot of the Mass Effect series and I’ll instantly be like, “Yeah, that’s Mass Effect.” Why? A single shape that’s everywhere.
Control500 spoke to series art director Derek Watts, and he explained that it’s all in the arc. There are arcs all over the goddamn place in Mass Effect 1, 2, and 3. Ships, armour, weapons, rooms. Even some whole characters, if you trace a line through them, are giant arcs with legs and calibrations to do so, sorry, we’ll talk later except, wait, oops they died, so I guess they actually meant never.
Anyway.
Watts explained:
“When we were coming up with the idea for Mass Effect, we had just finished a Star Wars game [Knights of the Old Republic]. Star Wars has a very established look, very recognisable. We spend four years looking at it, involved in that IP. Mass Effect was a challenge. We were doing another science fiction franchise, we knew it was going to be three games. And we wanted it to have the depth that was needed to compete with Star Wars.”
So they started studying various artists, and one, Syd Mead, stood out. His works had all these nice, gentle curves to them, and the future? Well, all reliable metrics indicate that the future is gonna be curvy as fuck, so it was a perfect match. Plus, the new consoles of the time were the first that could make curves look like, well, curves — not staircases that an elephant had sat in the middle of for far too long — so, once again, the stars aligned. Watts continued:
“We didn’t really notice this until we had done a few of these characters and vehicles and levels. And we decided to start adding the arc to more of the concepts. We started to force ourselves to put this arc in there. It wasn’t natural at the beginning, we had to fight it a little bit.”
“We started using the arc everywhere. It was something we hadn’t seen in a lot of other games. And the great thing about the arc is that you can add it to anything.”
Ready for a plot twist? It’s even IN THE GAME’S LOGO. DUN DUN DUN.
And yet, for all of BioWare’s arc obsession, they didn’t have any specific approach to the arc itself. It was like Guy Fieri and lethal doses of cheese; so long as it’s there, everything’s OK. Specific measurements were a secondary priority. Watts concluded:
“We had no mathematical formula for the arc. I wish there was. I wish I could talk into great detail how we researched the best curve. But the truth is there was no strict rule, no strict diagram or slope. It was just a long smooth circular arc.”
It’s fascinating stuff. Also, you will probably never look at Mass Effect the same way again. Sorry about that. Speaking of, anyone wanna play my new game, Mass Effect 3.5: Count All The Arcs In Every Scene Because Now I Can’t Focus On Anything Else?
Thanks for the tip, Matthijs Dierckx.
Comments
12 responses to “The Shape That’s Everywhere In Mass Effect”
If only they’d put as much work into the story arc!
Sick BURN!!!
My god what if arc shapes arent just in mass effect. What if arc shapes are everywhere? Holy shit! But wait whats with all the straight lines in minecraft. What if some madman somehow combined both these things. It would be like crossing the streams!!!!!
Oh my god guys, did you know there’s another shape that’s everywhere in Mass Effect? It’s the ‘straight line’. I made this picture to show how there’s lines all over the place. You probably couldn’t tell where the straight lines are so I made them in red: http://i.imgur.com/0ambVYs.png
I really hope you’re intentionally missing the point.
Stop trying to corrupt everyone Zombie Jesus! Don’t you think you have caused enough damage already 😛
Wow he is exactly right. There are arcs everywhere: http://i.imgur.com/kAKP2JP.jpg
I laughed at this far more than I should have.
Been a Kotaku lurker for years, but this story clearly shows that you guys need new material. It’s shapes. Who cares.
It’s like the videogame golden ratio. Not.
Curvy stuff is more attractive. It’s nature.
y’know… ever since joystiq closed down, i felt the editorial calibre of kotaku went down in the dumps too… either that or it’s always been this way and the lack of joystiq just made it more obvious..
:'(