Why don’t more games have a Big Head Mode? This needs to become a thing again.
You can only activate Big Head Mode in Rise of the Tomb Raider‘s “expeditions” side challenges, which let you replay various levels from the game with unusual modifiers and gear. You can only play with Big Head Mode there, and only if you get a card that lets you turn it on. If you get such a card, you should absolutely use it.
Yes, the bad guys have big heads too:
There are some other weird modifiers too, like this one that gives Lara a rainbow trail:
That one’s cool, but not as cool as Big Head Mode.
Generally speaking, I’ve found Expeditions to be fun if inessential. Endurance Mode, which pits Lara against the elements (and which you have to pay extra for), is by far my favourite of the various options. I wish there were a whole game based on it, with multiple levels and more modifiers and objectives.
Forget this whole “story” thing, Crystal Dynamics! Just give me a whole game based around hunting treasure and helping Lara Croft survive the elements in semi-randomly generated maps, and I’ll be good to go.
Be sure you include Big Head Mode.
Comments
10 responses to “Rise Of The Tomb Raider’s Big Head Mode Is Pretty Good”
Much rather have the big ass mode.
Wait…. Is that an additional feature that’s not part of the main game, and you DON’T have to pay extra for it?!?
If her boobs were 15 times bigger I’d swear it was 1998!
Reminds me of DirtGirl World
goldeneye anyone?
Technically Goldeneye had DK (Donkey Kong) mode, so the arms were enlarged as well… Obviously taking cues from that though.
First thing that popped into my head too.
“In a nod to the Rare classic Goldeneye…”
Big head mode was lame when it first started. Really doesn’t need a resurgence.
never understood the appeal of bighead mode, i guess its because it makes headshots easier with a controller
You get the masterfully done GTAV machinima using Carl Sagan’s “pale blue dot” speech, then you have this…