Twitch Is Helping Build Games An Audience Can Play Too

Twitch Is Helping Build Games An Audience Can Play Too

Twitch, long a service for people watching video games, is getting more active in the process of making them, teaming up with a number of studios to help develop titles built with streaming as part of the game. It's doing this by launching two things: Developer Success (a program of working with devs) and Stream First, which is tech that allows studios to build Twitch into their games for what sounds like some very interesting stuff.

Essentially, it's an official platform for stuff like the "Twitch plays..." series of games fans have been trying on their own over the past year or so.

Here are the important parts from the press release announcement:

Stream First games are designed from the ground up for the live streamed experience. By enabling broadcasters and their audiences to play together in innovative ways, it turns traditional gameplay video streams into cooperative community experiences.

"In the last few years, we have seen a great deal of creativity in online interaction methods from the Twitch community, including Twitch Plays games, channel loyalty currencies, and subscriber tournaments, among many others," said Brooke Van Dusen, Director of Game Developer Success, Twitch. "However, these systems have always been external to the games broadcasters are playing. Stream First games by nature embrace these developments, incorporate features inspired by these creative concepts of Twitch community interaction, and bring about an entirely new genre of video games."

Twitch is showing off three games at GDC that are being built with this tech. One is Superfight, an adaptation of the card game that has you battling (and bullshitting) with superpowers.

Another is Streamline:

Streamline is a fast-paced, arena-based game that allows a broadcaster to quickly create a party for up to 15 of their viewers and immediately jump into one of several game modes, such as a fast-paced game of cat and mouse, with the broadcaster as a Hunter chasing down the other players as Runners or a stream versus stream team game pitting the broadcasters and their communities against one another. Meanwhile, the other Viewers can bet on or sponsor Runners, vote to change the rules of the game, and play mini-games driven by the on-stream action for rewards and recognition using a web browser or a mobile device. This unique second screen experience allows the broadcaster and viewers to interact in a natural and lag-free way and keep the channel conversation flowing without being interrupted by "chat commands".

And the third is Wastelanders:

Wastelanders is a turn-based strategy game built for Twitch, where both broadcasters and viewers play in a live stream. Broadcasters take on the role of a Warlord in a post-apocalyptic wasteland, and lead their viewers in battle against another broadcaster-led team. By watching the stream and chatting, viewers can control warriors on the battlefield, set bounties on opposition Warriors, place land mines, and alter the battle in other fun and surprising ways. With Wastelanders, broadcasters have a new way to interact with their followers as viewers become players on their team. Broadcasters can reward their most loyal followers and subscribers with more chances to play and gain game experience. Wastelanders is in the very early stages of development at Schell Games, led by veteran game designer Jesse Schell, and located across the river from beautiful downtown Pittsburgh.

All three games are at GDC, so expect to see/hear about them as the week goes on.


Comments

    They're going to develop games that have a black box for the streamers face that fills up 80% of the screen!

    It's interesting that Rise of the Tomb Raider wasn't mentioned here. It wasn't a huge addition to the game and it fell flat but it's pretty significant move in that a big name game had Twitch audience participation built in, going as far as to offer viewers rewards in their own copy of the game.

      ...what?

        They replaced the multiplayer with challenge mode, and in challenge mode you can use unlockable cards to put in GoldenEye style effects (enemy rockets, big heads, etc). Normally you assign those cards before starting your challenge to score bonus points or make things easier/harder, but when you stream on Twitch you have the option of letting the audience vote every few minutes on which card to use. You get bonus currency for doing this, and the people who vote somehow get bonus currency in their copy of the game.
        Or at least that's my limited understanding. I never actually used it myself but I stumbled on it and it sounded interesting.

    Great, now people can literally backseat a Streamer's cast instead of just typing about it. Honestly I don't see the draw here. Crowd controlled games are a novelty yes, but having crowd participation just seems like a normal multiplayer game with a chat interface. There are definitely ways that Twitch, or at least plugins for the Twitch interface enhance the viewer experience, but anything beyond that seems like you're better off just playing the game and connecting via multiplayer.

    Last edited 15/03/16 2:52 pm

      The title of this could have very well been 'Twitch has identified another potential way to make money off of videogames.'

      Honestly, this actually paints well-received stunts like the Pokemon thing in a negative light now.

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