If you try to level a new WoW character, you’re basically asking for mad deja vu. Ahead of the release of a new expansion, Blizzard is gonna let players change things up. A lot.
During the World of Warcraft “What’s Next” panel at BlizzCon, game director Ion Hazzikostas announced that level scaling – which was introduced as part of Legion and changes the stats/difficulty of enemies in zones based on your current level – will soon be expanded across the entire game. This means you’ll be able to choose the order you advance through zones and take on quests from the get-go.
However, you can’t, say, rush straight to Northrend and give Arthas a wedgie. Some zones will still have upper and lower limits, so as to retain a sense of progression. As an example, Hazzikostas said lower level Alliance zone Westfall scales from 10 to 40, while mid-level zone Burning Steppes scales between 40 and 60. He added that expansion content, once only doable in a set-in-stone order, will now present branching paths with both Outland (Burning Crusade) and Northrend (Wrath of the Lich King) scaling between 60 and 80.
According to Hazzikostas, game-wide level-scaling isn’t that far out. Blizzard will begin implementing it as part of patch 7.3.5, which will be on WoW‘s PTR in “a few weeks”.
Comments
3 responses to “World Of Warcraft Will Expand Legion’s Levelling System Across The Whole Game”
This is actually pretty great…the amount of times I’ve seen people ask for it to be done in exactly this way on reddit…
Going to make the Ironman Challenege a fair bit different…
The lower levels really quickly, It would be nice to be able to turn that off, perhaps on the Vanilla server.
I jumped back into WoW when Legion came out, and after a brief period had a bunch of heirloom gear for alts. With that gear, it made levelling pretty trivial for the most part, with the quests driving you forward rather than your level. Pretty much everyone this will apply to has that gear.
I suspect that scaling levels will still see the same thing happen, with the quest chains dictating where and when you move on rather than outlevelling the zones.
I’m all for scaling mobs, I think it makes old zones relevant again instead of being dead and wasted content, but it comes with a few issues. Are people really going to go back to crossroads just because the mobs are 110+? Its still going to come down to drops, and advancing your character.