News

Capcom Planning To Reduce Development Cycles

It’s strange, I’ve somehow become accustomed to associating long development periods — say three to four years — with quality products, which is a bit silly. Now Capcom has come out and stated that it wishes to reduce the time its games spend in development, and doesn’t mind if it has to spend extra cash to make it so.


Mobile

The Story Of Doodle Jump: Brotherly Love And Digital Snacks

Doodle Jump is now an icon of iPhone gaming, but it almost died at launch after selling just 21 copies on its first day of release. How did developer Lima Sky get from there to Doodle Jump being a more famous app than anything not called Angry Birds? The answer is a strange mix of snack food, bubble wrap, blogger nagging, brotherly co-operation and sheer luck.


Xbox

Fez Developer: Long Dev Cycle Hurt Sales

Kotaku AU

Fez is easily one of my favourite games of 2012 thus far. As far as we’re aware it has been a decent commercial success for developer Phil Fish and his team, but speaking at a Nordic Game Conference, Fish claimed that the strung out development cycle of Fez may have hurt sales in the long term.


Retro

ScribbleTaku

Kotaku AU

“My kids are obsessed with drawing right now,” said Gizmodo Editor, Alex Kidman. “You want them to do something for ScribbleTaku?”

Man, there’s no way I could pass up that opportunity! Today’s drawing comes from Alex’s six year old son!


In Real Life

Community Review: Max Payne 3

Kotaku AU

I’m really torn on Max Payn3. Actually, not really torn — 75% of me thinks Max Payne 3 is an incredibly polished effort that pushes the third person shooter in interesting, new directions. 25% of me just wishes the actual core shooting felt more rewarding.


In Real Life

This Is 3D Gaming I Can Deal With…

Kotaku AU

Once upon a time we used consoles to play video games, but that’s just old and crap now. From now on consoles should actually be part of the video game itself and everything else is just a little bit rubbish.


News

David Cage’s Goal With Heavy Rain Was To ‘Kill Game Over’

Gamasutra currently has a pretty interesting interview with David Cage, where he discusses, among other things, the development of Heavy Rain — its successes, its failures. His observation that Heavy Rain had to completely do away with ‘Game Over’ situations was perhaps the most interesting for me, mainly because that was precisely what I felt made the game so compelling.


In Real Life

Want To Buy A Coffee Table Made From Xbox 360s?

Alright, I don’t think anyone here can beat me. I’ve suffered through six Xbox 360 RRODs — four personal retail units, and two debug review units. Not once did I think I could delve into this graveyard and create anything constructive, but a local Australian artist clearly did — he used them to build a coffee table! And now it’s for sale…


News

While You Were Sleeping

Hello everyone. Another day another dollar yall. Let’s see what video game stuff went down while you were sleeping.


In Real Life

Talk Amongst Yourselves

This is where Kotaku readers go to talk about the stuff we’re not already posting about. Think of it as the official unofficial Kotaku community forum.