george miller

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Mad Max Director Thinks Games Are Surpassing Films In Storytelling

1:30PM Brian Ashcraft | Yesterday, it was Star Ocean 4 designer Yoshinori Yamagishi going on about how video game storytelling could exceed books or film. Today, it’s Mad Max director George Miller. Tomorrow? Who knows. More »
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How’s That Mad Max Game Coming Along, Cory Barlog?

6:40AM Michael McWhertor | God of War II designer and number one Facts of Life fan Cory Barlog got back to bloggin’ today, giving the world an update on his latest project, a video game based on Mad Max. Barlog’s whittling away on the game’s story with Mad Max director George Miller with the two having apparently “put the final touches on the Mad Max story and game design structure and mechanics.” We’re envisioning dialog tree choices like “Do you want to saw your own arm off? Y/N.” Yes, it’s going to be a long wait for your digital Mad Max fix, kids, with Barlog writing that they’re “working with some publishers to get a deal locked down so we can start making this bad boy.” Temper your excitement for now, as Barlog warns “I have no idea when actual production will begin.” Fortunately, Barlog notes that he’s also got a “little multi-player ditty” in the works, which is in the negotiations stages as well. He says it’s “freaking awesome.” It better not be Calling All Cars 2, Cory. Shhh…it’s the Tree’s. They’re mad…they’re trying to kill us! [Don't Play Games With Me!] More »
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Miller, Barlog Working On Mad Max Game

7:00PM Luke Plunkett | Australian director George Miller has teamed up with former God of War II director Cory Barlog. Which explains where Cory got to. Obviously, they’re going to be working together on games based on movies. Their first project? Sadly, it’s not a Babe MMO, nor is it a collection of Happy Feet mini-games for the Wii. It’s Mad Max. Yeah. Mad Max. Miller’s had a fourth Mad Max film – “Fury Road” – in the pipeline for a while now, and thinks that working with Barlog from such an early stage in the film’s development will result in a kick-arse tie-in. Indeed, so close are the film and game that pre-production on the film’s been delayed so that both the film and the game’s development cycles are “in sync”. More »