Ask most producers about lag in online play, regardless of genre, and most will give the regular stock answers – we’ve optimised the online experience… smooth as possible… etc, etc. But living in Australia, online performance is a real concern.
Which is why we salute Capcom, who have just added a ‘lag/latency’ simulator into their training mode in Marvel vs Capcom, to help players adjust to potentially dodgy online conditions.
We think this is an extremely pragmatic idea – especially for Australians who take their online play seriously. Finding a lag free game of Street Fighter 4 was difficult, despite the solid optimisation, so we salute Capcom for having the foresight and the humility to add this feature to Marvel vs Capcom 3.
You can see the feature in action at around one and a half minutes in the video below.
MvC3’s training mode has internet lag simulation option [Eventhubs]
Thanks to Jon Berlinghoff for the heads up
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