Hands On With Resistance 3 Single And Multiplayer

It starts as a breeze. It's almost lost amidst the clutter of a minutely detailed junk yard, the armed conflict of man versus alien, the spectacle of a floating space ship in the distance.

The wind isn't really noticeable, not at first.

But as the fight progresses, as I help a "rag-tag" band of humans fight back the advances of an invading force in middle alternative-reality America the wind picks up.

We save the junk yard, for what its worth, from the Chimeran menace, we push forward into another section of this bleak, yellow-tinged Oklahoman city.

The wind blows, it begins to move things. At first it's the dirt, the shifting winds, the verging tornadoes, create great billows of dirt clouds. What started as a nice touch, a subtle environmental tweak, becomes a distracting force, making things feel more hectic, players subtly more anxious.

The winds blow equally strong in the game's story. In Resistance 3 you play as Joseph Capelli, dishonorably discharged after the events of the previous game, hiding with your son and wife in Haven, Oklahoma.

The game, due out for the PS3 in September, is meant to be a much starker look at alien invasion, examining how humanity is coping with the alien invasion. The theme, developers tell us, is heroic survival in a brutal world.

The winds of the short hands-on we had with the Haven level are created by a looming Chimeran ship, a craft that uses its ability to terraform as a weapon.

Capelli and his hiding family have been discovered, he is fighting not to defend his country, or follow order, but to protect his family.

His battle, and it seems the game, is a much more personal affair.

Gameplay feels heavier too.

Weapons seem to have more substance, more heft when they're fired. I empty round after round into enemies, leveling up a weapon through use and increasing its ability.

My favourite among the classic weapons is the Magnum, a handgun that has bullets that can be remotely detonated after you fire it, allowing you to explode enemies that you just wing.

Multiplayer also has a pretty significant change in tempo, refocusing the experience down from the wide-open battles of 60 player firefights to mere 8 on 8 battles.

It is, they tell us, a much more intimate experience.

In action, that appears to be the case. They've also added a lot of neat tweaks to the experience, giving players both active and passive abilities that can buff characters and even give them new items or bizarre skills. Among the skills I saw were a sort of electrified hula hoop that damaged enemies when they tried to melee attack you, ammo and health drops, and even a riot shield of sorts.

Kill streams now grant skilled players the ability to do things like temporarily cloak, or transform as a Chimera into different types of creatures.

Limiting the player count in a given match did also seem to make it a more meaningful experience, one that granted me the ability to foster mini grudges and stalk specific players.


    This will get buried under the avalanche of more highly anticpated games.
    Congrats for being the brownest looking game ive seen yet!
    Sony, you need your 'real' exclusive titles back! You kicked ass when Final Fantasy, Res Evil, GTA, etc were all exclusive.
    Nowadays, all Playstation exclusives only seem catered to rabid sony fanboys.
    When was the last time a PS exclusive took the world by storm? Not this gen...

      "Nowadays, all PlayStation exclusives only seem to catered to rabid sony fanboys."

      How so? and are 360 exclusives (eg: Gears, which is also another Brown game btw) only seem to be tailored to rabid 360 fanboys?

      / puts on Rabib fanboy hat

      Resistance is actually a pretty good game, the original is completely overlooked, it was up there as one of the best launch games on any system, one that also tried something a little bit different with an alternate history, rather than a generic futuristic space shooter. The weapon wheel feature is fantastic and overall it actually plays well.

      This one looks like a move back to the original, which is brilliant.

      I'll take this any and every day instead of all the realistic military shooters that get released every year!

        Gears is soooooooooo not a brown game!!!!.......
        It's grey :)

          That's even worse then, Grey is far more boring than Brown... :p

      You're joking, right?

      Don't get me wrong, I wasn't a fan of either of the previous Resistance games, so I won't be going in to bat for this one as being unmissable or anything.

      But Resistance aside, I'd happily stack Sony's exclusives up against anything that Nintendo or MS have served up this gen. Uncharted 1&2, Demon's Souls, LittleBigPlanet 1&2, Heavy Rain, MGS4, God of War 3, Yakuza 3&4, GT5, Valkyria Chronicles and Killzone 2&3 just off the top of my head. And those are just ones I liked, not counting ones that didn't do it for me but a lot of other people loved like Resistance, Infamous, MotorStorm, etc.

      I have a hard time imagining anybody serious about gaming not finding plenty to love out of that lot.

      Those games you mentioned are all 3rd party games, and it's getting very rare to see those coming out as exclusives these days due to increasing development costs. And for what it's worth, Final Fantasy, Resident Evil and GTA weren't actually exclusive last gen, either.

        Didn't Valkyria go multiplatform for the first one?

          No, the first was PS3 exclusive. The sequels have all been for PSP, though.

    Been thru 2 ps3 consoles, yet to be wowed. Wow me.....

    I'm not sure i like the idea of the multipalyer being cutdown to that size
    I liked the chaotic battle that the multiplayer threw on you
    I'll see where it goes though

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