A Map Of Half-Life 2's City 17 (and Beyond!)

Between all the running and riding in little boats and more running you end up covering quite a lot of ground in Half-Life 2! What makes this somewhat unique, though, is that you do it all in immediate succession.

There's no cutscenes where you jump in a helicopter and reappear 1,000 miles away, or hitch a ride on a tank for a few days. Every area you enter leads on from the one you just left, meaning it's possible to draw up a map of the entire game.

Like this one! You lose most (well, all) of Half-Life 2's beauty, but that's more than made up for by the sheer scale of the thing.

That, and the dawning realisation that you end up spending the majority of the game going the wrong way.

You can expand the map into a readable size by clicking on it, but to get the full thing you can hit the link below.

HL2_overview [unleashthedog, via PC Gamer]


    One thing I've always loved about the Source engine is how levels stream so you rarely bump up against load screens. Which led to probably the only disappointment I had with Portal 2...

    Only a few years late kotaku.

    Seen a few of these over the years.

    Reminds me of the Ghouls 'N Ghosts map shown before each level!

    I can't tell where the drive along the coast is, but I know it *felt* a lot longer than what it looks like here. My buggy got blown up so I had to walk the whole way. Took AGES. Waiting for the sprint to charge was a nightmare.

    I dunno, if I got off a train in City 17 and only had a standard denim citizen's outfit and some glasses I'd prolly start heading AWAY from the Citadel as fast as possible until I found something more substantial... like a Hazard Suit... and a Crowbar... and a Gravity Gun... and a hot sidekick... and a couple of vehicles... and enough weapons and ammunition for a small army...

    then I guess I'd wander back towards the Citadel... I guess... if I had to...

    ravenholdm anywhere?

      We don't go to Ravenholm any more.

        +1 Well played sir

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