Bulletstorm’s Creator Says All The Cussin’ Was ‘A Bit More Than We Really Wanted’

Bulletstorm, released in February, is probably still 2011’s most foul-mouthed game. It may be 2012’s most foul-mouthed game, too. It coined the term “dicktits” after all.

Adrian Chmielarz, the Creative Director at Poland-based People Can Fly, tells the latest edition of Game Developer magazine that he didn’t know just how much swearing was going on until he read its Polish translation at the end of the game’s development.

Chmielarz said hearing /”I will kill your dick”, and many other profane, vulgar and obscene words in its juvenile lexicon, had next to no impact because they were being said in a foreign language. “Being Polish, all the strong language in Bulletstorm was just exotic and fun to us,” he told Game Developer.

He said Epic thought this was something People Can Fly really wanted and backed its creative vision wholeheartedly, “while we had no idea this vision was a bit more than we really wanted.”

“It was only at the end of the development, when I read the Polish translation of the game, that I realised how dirty we were. I swear a lot. A LOT. And yet still I… kind-of blushed.”

Bulletstorm didn’t make any money for Epic, said Epic’s Mike Capps. Offhand, the abundance of swearing and the bawdy tone may have overshadowed the game’s distinctive qualities, which were a bit more subtle. Totilo liked it a lot, I thought it did something neat by how it, more or less, commoditised ammunition and made you play creatively. That doesn’t get the same kind of attention as does calling someone “dicktits”, though.

Game Developer’s October Issue Debuts With Bulletstorm Postmortem [Gamasutra]

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