OK, I admit it: I am as cynical as you when it comes to half-suspecting that enormously ambitious, fanbase-courting independent projects announced before work on them has even begun carry the dread stench of vapourware.
I’ve been very interested in Xenonauts for some time, if faintly horrified that lead designer Chris England claims he made the final decision to pour his life savings into funding an X-COM remake based on an offhand oh-if-only comment I made on Rock, Paper Shotgun, but I confess wasn’t entirely convinced it would see the light of day.
Partly this was due to the many tales of infamy concerning amateur game devs who started working together remotely without ever actually meeting — online tensions can run so high — and partly because I’ve been waiting a long time for an X-COM remake that actually feels anything like X-COM. It is not in my nature to believe that dreams can come true.
A playable build of Xenonauts was on show in the RPS-sponsored Indie Arcade at the Eurogamer expo last week, and pretty much everyone I spoke to about it said the same thing: “well, it’s X-COM,” they offered with a wide grin. They didn’t say what worked or what didn’t or what they’d change or anything like that — they just said “it’s like X-COM.”
I can’t think of a greater compliment for any game.

Again, this is a compliment. Show me one of those Euro-made UFO games that came out a few years ago, and I could gripe at you for hours about what they did wrong and why they didn’t feel right and ewww this and ugh that. I don’t have those gripes here — not yet anyway, as I have only played a fraction of the game — because Xenonauts feels right: from the tension of alien-hunting on the ground to the micromanagement of soldier inventories and skills to, yes, the destructible buildings. It is clearly made to be X-COM remade for modern resolutions and with a clutch of the interface and control improvements strategy games have seen over the last two decades.
It isn’t simply a slavish remake, however. For a start, the setting has moved from overtly ’90s-styled near-future sci-fi to an alien invasion in the midst of the Cold War, and with that comes a more subdued palette and a more military-realistic look. Much was made at the Expo of how dour your soldiers looked on their inventory screens — surly, tired, not handsome, clearly having a bad time. It’s drawn some complaints, but I am entirely behind this — send me into the middle of a desperate battle against an enemy unknown and you’re not going to find me smiling or spending time gelling my hair into a Rob Liefeildesque upright spray of preposterous posing. These guys are in a terrible situation, and it is only right that this dread knowledge would be written all over their scowling faces.



All this even though Xenonauts still has plenty of work to be done — the dev kept apologising for placeholder art and buggy features. That stuff doesn’t matter, because Xenonauts really exists, is really real and really does what it promised it would do. Really. You’re going to very happy. The game’s full launch is some time away yet, but if you pre-order now you’ll get access to the build I played at the Expo, plus future updates (and, of course, you’ll be helping to fund development).

Xenonauts will be released when it’s finished, but access to early builds is available immediately to anyone who pre-orders.

Alec Meer is a writer for Rock Paper Shotgun, one of the world’s best sites for PC gaming news. Alec’s true power is in his ability to charm us with a smile and a sunny outlook. Follow him on Twitter.
Republished with permission.
Looks great…
Just a shame the company that actually owns the damned IP couldn’t bring themselves to make anything but a generic FPS shooter..
2K.. shame on you.
Goldhawk.. good luck delivering this. I will be waiting.
Thought that was Barney Calhoun for a moment! Got all excited thinking this was something Half-Life related…
No I didn’t read the title before clicking lol.
With this and The Cartel (Paradox are making an original Syndicate style game!) announced I needn’t bother with the incoming FPS reboots. Yay!