Circadia doesn't look like much when you start it up. Even after the tutorial, all you're getting is a black screen with a white and coloured dots on it.
The goals are simple. The controls, even moreso. All you do in Circadia is tap coloured circles to send out musical tones that need to hit their white counterpart. Higher tones travel at faster speeds and lower ones move slower. All the waves need to hit the dot at the same time so you'll need to synchronise the timing on your taps. Circadia's beguiling challenge lies in finding that rhythm.
It's clearly an exercise in minimalism. But as the game goes on, an astounding complexity reveals itself. More white dots show up, as do more circles. More surprisingly, Simple Machines' deconstructed rhythm game does more to make me feel like a musician than Rock Band and Guitar Hero did. Running through a level multiple times isn't just trying to clear a challenge; it's also an exercise to try and make things sound right.
Circadia strips away all of the visual trappings of other rhythm games with the end result making you feel like you're living inside a soundscape. It re-tunes your brain a bit, harmonising it with a cadence that lets you hear the world differently.