Holy Talking Minifigs, LEGO Batman 2!

Holy Talking Minifigs, LEGO Batman 2!

This is what will keep me from losing interest in LEGO Batman 2: DC Super Heroes as I did other LEGO games. Love the toys, love the concept, but I need talking, preferably of the witty variety. This’ll do.


  • To me the brilliance of the Lego games was how they were able to create witty humour without any talking at all, but with facial and body expressions alone [and some good music cues].

    Though it doesn’t surprise me that Fahey needs things explained explicitly to be fully grasped, god forbid you should have to interpret non-verbal communication 😉

    • I’m in the same boat. I preferred the amazing style in which the jokes were made via visual humor and music. Adding voices just seems like the lazy way to do things with this franchise… That being said, at least the voices aren’t some horrible D-Grade production

    • True, but the past LEGO games were all telling stories that you already knew. The mimed Star Wars and Indiana Jones scenes were funny because you already knew what they were saying. My favourite part was the “these aren’t the droids you’re looking for” part. So for this Batman game, I can see why they added in voices. They need to get the plot across. I have no idea why they would add voices into LEGO Lord Of The Rings though.

      • While I agree wholeheartedly with the idea that they need it to tell a new story, I think that’s only half the reason; the other is that a common complaint among the LEGO games is that they are all so, so similar; this changes it up a bit.

  • I loved Lego games because of the humor made without voices. With voice acting now, it seems that it they are still pulling it off.

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