'Nintendo Is Building A Platform That Is Effectively A 360.'

What's happened in the business of video games this past week ...

QUOTE | "Nintendo is building a platform that is effectively a 360." -- Phil Spencer, VP of Microsoft Studios, commenting about the Wii U and its power level.

QUOTE | "We're going to be a 100 per cent digital company, period. It's going to be there some day. It's inevitable." -- Frank Gibeau, head of EA Labels, talking about the future of Electronic Arts.

QUOTE | "This industry will die if it doesn't try more to be innovative." -- David Cage, creator of Heavy Rain and Beyond, talking about how the game industry needs to offer deeper experiences.

QUOTE | "Without a doubt this was a genius move by Sony." -- Analyst Jesse Divnich of EEDAR, talking about Sony's acquisition of Gaikai and its potential impact on the market.

STAT | $US3.4 billion -- Amount gamers spent in the US on games during the first three months of 2012, according to NPD reports; $US1.38 billion of that was digital spending.

QUOTE | "When they play my games, I want them to feel warmth and kindness, not darkness." -- Hironobu Sakaguchi, creator of Final Fantasy, talking about why he makes games.

QUOTE | "The possibilities for new gaming experiences built for the system from the ground-up are mouth-watering." -- Richard Leadbetter, Eurogamer's tech expert, talking about Sony's acquisition of Gaikai and the future of cloud gaming.

QUOTE | "Maybe we'll see an end to Microsoft Points, which can join Nintendo's Friend Codes in a special circle of hell hosted by Clippy." -- Steve Peterson, industry veteran, talking about the status of marketing forces in the Console War.

STAT | 192 million -- Number of mobile game players in China in 2012, as projected by research firm Niko Partners; revenue should be close to $US1 billion.

QUOTE | "iPhone has done more to make gaming a regular, normal 'thing' in five years than the traditional games industry has managed in 40." -- Johnny Minkley, veteran game writer, talking about the impact of the iPhone on games.

QUOTE | "The data doesn't support that tablet gaming is stealing a lot of dollars from console gaming." -- GameStop CEO Paul Raines, talking about Google's new Nexus 7 tablet and gaming.

QUOTE | "It's easy to argue that game developers should stop trying." -- Rob Fahey, former editor of GI.biz, talking about how difficult it is to deal with sensitive subjects like race, gender and sexuality in games.

This Week in the Business courtesy of GamesIndustry International

Image from Shutterstock


Comments

    I completely agree mr Cage, and I had high hopes right up until the SWAT team and explosions showed up in your Beyond trailer

      Oh no! The trailer had ONE explosion and ONE SWAT team in it. Wah wah wah.

        Because ALL GAMES MUST INVOLVE COOL GUYS WITH GUNS BEING COOL.

    More like the iPhone has FUCKED the games market quicker than anything else in the industry.

      No, it has drastically increased the number of people who play games, the only people whinging are 'gamers' because their little zone is no longer as special. We are in fact, returning to the 80's and back to how it should be.

    With regards to David Cage's comment, that's big talk from a guy whose biggest project was effectively Dragon's Lair HD

    As for the nintendo comment, he's absolutely right. It seems Nintendo has once again chosen to play the same hand as their Wii, only this time with a screen instead of motion control. Sure it might sell well, sure it could work for a while but my best guess it's going to die once the hype goes away.

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