Not Even Famous Developers Could Save This Game From Kickstarter Failure

It's quickly becoming accepted that for a game to really hit the big time on Kickstarter, it needs the involvement of people gamers can trust. Minimising risk, and all that.

So you'd have thought a project involving the co-founder of id Software (Tom Hall) and the designer of Wizardry 8 (Brenda Braithwaite, both above) would have been a safe bet, but nope. In a sign Kickstarter is never a safe bet, Shaker: An Old-School RPG has been pulled from the service after attracting under a quarter of its asking price.

The pair made the decision last week, posting a lengthy explanation that despite the backing of over 7000 people (who raised almost $US250,000), "our pitch just wasn't strong enough to get the traction we felt it needed to thrive".

A refreshingly honest take, but seemingly the right one. As I've pointed out, to really nail a Kickstarter pledge, people usually need to see something of a project, and while developer Lootdrop's page had plenty of mention of its creator's pedigree, there was almost nothing to see of the game itself aside from a handful of pieces of concept art that didn't really show or explain much of anything.

Something they seem to have picked up on in sorting through feedback on the pitch, as they go on to write "we decided that it made more sense to kill it and come back with something stronger", and to "expect something more soon."

So this might not be the end of their game, just of its current, under-done Kickstarter pitch.

THANKS FOR YOUR SUPPORT! STAY TUNED....[Kickstarter]


Comments

    i think it mainly because it was launched around the time of project eternity; everyone that had money to invest in an old school rpg put it in that one. As such, no funding flowed to this one.

    The problem could also be that nobody knew about the campaign. I don't remember reading anything about Shaker on any news website or forum that I frequent.

    thats a shame i put money into it maybe they will come back with something a little more solid

    Hey aspiring devs, despite what you might think, Kickstarter is not necessarily a gravy train to free money and publicity. You might actually have to show a bit of effort.

    I saw their pitch and was very underwhelmed. Neither of them appeared to believe that they could deliver what they were proposing (at least that is how they came across) They seemed more interested in getting free money with absolutely nothing to show that they had already put alot of effort into the project.

    You can tell when someone is already knee deep in their art and is steaming ahead with their work and frankly these two just didn't have that confidence. Hopefully their next pitch will be "after" they are already in full swing and are excited about the progress they have already made and can show us that progress.

      That's exactly how I felt, completely underwhelmed by their pitch. It's almost like they were copy/pasting a template kickstarter page and had forgotten to fill out the"what's the game going to be" section, like they just wanted our money now and they'd figure it out later.

        I was confussed by their pitch. They were saying that they would make a game together, but fi they met a stretch goal they woudl make a game each, seperatly. So are you working together or apart?

      That's somewhat how it came across, sure, but I don't think that's the reality. I'm pretty sure they thought (wrongly) that they should slowly tease out information and that would be a good way to garner interest. Combined with some ego in hoping to get attention from their names/history. And whatever the truth is there, if Project Eternity hadn't existed they would have made bank without any effort because people interested in an RPG wouldn't have had a campaign to compare it to (or had to make a choice on where to spend their money). I don't know if it would have been any good, and it's a shame we'll never find out now but on the bright side I've got Project Eternity coming and a spare $15 to back something else that comes along.

    Relying on nostalgia and having a pitch video using the word "old school" but no actual ideas does not suffice to successful kickstarter.

    Problem was the video just says "Old School RPG" a lot and didn't give any other details about what the game would actually be like. And a million bucks? Really?

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