The WarZ’s Servers Were Attacked, Game Brought Down

The WarZ’s Servers Were Attacked, Game Brought Down

Zombie survival rip-off The WarZ, which outside of a bizarrely fanatical fanbase hasn’t exactly endeared itself to the wider community, has for the past few days been the subject of attacks on the game’s servers.

That’s according to the game’s community manager Kwerk, who wrote earlier in the week “First we were hit with an attack that would rest our DNS IP so that you could not connect”, which was followed yesterday by “This morning we are being hit, again, with a DDOS attack on our login server. We are implementing additional DDoS protection and hope to have this resolved asap. Unfortunately with these types of attacks it is very difficult to give a good time frame of when it will be resolved.”

It’s now back up and running, but for portions of that time, while the servers were down, the game was inaccessible. You could wonder why anyone would go out of their way to attack the servers of a video game, but then, this happens to games at the best of times. And The WarZ hasn’t exactly had the best of times.

Server status 1/3/13 and the past few days [The WarZ]


  • I also read that all bans are gonna become permanent now. Why people support this blatant scam is way beyond me.

  • “Zombie survival rip-off The WarZ” How is it a rip off? A rip-off of DayZ?
    Has not WarZ been in development for a few years like it’s counterpart DayZ? Does it become the rip-off because it’s the lackluster version of DayZ? Is that like saying the movie Impact is a rip-off of Armageddon, Leviathan a rip-off of The Abyss or Under Siege and Die Hard? they all have similar themes but one is ultimately a crappier version of the other.

    • I think the author means ‘rip-off’ in the context that they made a lot of promises for the game prior to release and delivered on nearly none of them, making a game a rip off if you bought it on the premise of those promises.

    • If you look around, you’ll find tidbits of evidence, some circumstantial and some hard, that suggest the PC development of WarZ did not begin in earnest until approx. mid-2012.
      Allegedly WarZ had been previously developed for the PS3 around 2010, but it was never released and apparently wasn’t ported to PC because the dev was too busy creating War Inc.
      However, War Inc. and WarZ appear to utilise the same assets. So which game were the assets built for and when?

      Lastly, does WarZ look like a game that’s been in development for 2 years? If the WarZ engine and assets had been used as the foundation for War Inc., it’s plausible. If looked at the other way around, no. Just no.

      So I do propose that the dev hadn’t been working working on WarZ for the past two years, and the sudden announcement and rushed release, in the lead up to christmas, was a cash grab riding on the success of a break away mod.

      Otherwise, Ruens point.

      • ^ This.

        Pretty much, if anything is to go by, everything indicates that they ripped off Day-Z and just lied about development time to give legitimacy. Though I’m sure if anyone questioned them, they would vehemently stick by their guns, insisting that by working on War. Inc they’re working on War-Z so they technically didn’t lie. Just like they technically didn’t lie on a bunch of their features.

    • They claimed that it had been in development for over 3 years though you can clearly see that it is a straight copy+paste from there other game War Inc.

      The only things they have actually implemented in the game is the map, some textures a bit of changing to the AI various small items and re-textures and artwork (that later we found out ripped off from The Walking Dead TV series). Although I hate the developers of the game it is quite fun sometimes though this is still just a money grab to ride off the success of DayZ.

  • yep. they made a lot of promises to their fans, which they have not delivered. they also tried selling the game on steam as a complete game, basically lying in the steam store description. I’m glad they were brought down.

  • “bizarrely fanatical fanbase”

    Who are you kidding?? Even the people who play this don’t particularly like much about it. It’s rare for me to join a server and NOT see anyone bitching, fighting, or complaining about the game. It truly is something…

    This is a grade A perfect example of what happenes when you release a game WAY too early and long before it was ready. Getting huge attention for it (ie 250k folloers on FB) is not success. That attention is becomes a noose when you don’t fulfil what you promise and disregard your customers.

    I remember seeing Payday: The Heist get crucified by douchebag CoD playing dudebros because they delayed it for something like 3 weeks because they felt it wasn’t polished enough for release. If Overkill has rushe dit out to milk their customers like Sergey did, there would have been a sh*t storm of this magnitude back then in late 2010.

    This NOT how to release a game, but I’ll be damned if I don’t love a train wreck!

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