Nintendo Power Line Employees Weren't Gods. Here's How They Knew Their Stuff.

When you used to call the Nintendo Power Line as a kid, you'd have been excused for thinking you were talking to some kind of gaming master, a person with such an innate knowledge of the game in question they could tell you anything you needed to know.

Sometimes, they might have been, but for the most part they were just human. And humans need help.

Game Counselors on the line had access to the world's earliest version of GameFAQs, these binders which contained maps and tips on how to complete old Nintendo games.

It's a fascinating collection of material, some pieces looking "official", some pulled directly from the pages of magazines, others like they were drawn hastily by some kid in the middle of playing. Which they may well have been.

Nintendo Game Counselor Binders 1 [portnoyd, via GameSniped]


    They really were great.
    I only rang them once, but for something so stupid and they still managed to help me.

    I had a SNES and was playing Super BC Kid. There is a level where you either get shrunk, or everything is huge, I can't remember which, but it is a kitchen sitting. There is a wine glass.

    I remember trying for an hour to get over the top of the wine glass. I would shimmy up the neck, and try to jump up and grab the side, or ricochet off my head to give me extra height and various other methods. None of it worked.

    I called Nintendo Power. They told me to grab the neck. I did. They told me to push right. I did. Like magic, Super BC kid pivoted around the neck of the glass and was on the other side. It was so obvious, but I still never figured it out. And they did.

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