It's 2013, Let's See How Good Water Can Look In A Video Game

Forget human faces, one of the hardest things to do in game development is get water right. It's fluid, it's messy, it's always been a problem for games to simulate the wet stuff accurately. But hey, it's 2013, so let's see how things are coming along. NeoGAF user -SD- has shared a collection of videos highlighting the latest in fluid technology. Running using Nvidia's PhysX tech, they were put together for this year's SIGGRAPH conference, an annual event for computer visual effects.

Being a stage demo, this is a little beyond what's actually capable in a game, but give it a year or two, and it should be ready for primetime, especially on a new generation of consoles.

SIGGRAPH slides [Miles Macklin]


Comments

    :O

    I keep telling people, we're living in a simulation. :P

    Hopefully Rockstar Games will get their act together one day.

      Have you not seen how beautiful the water looks in GTA V? It may not be as perfect as this simulation but it sure beats most console games.

    What amazes me more than anything else is that nobody has started complaining yet. Last time there were some amazing water fx breakthroughs, everyone just whined about how " water doesn't behave like that in an ocean, only in a small container, so that's rubbish and it sux and and wah, wah, wah!"

    I suppose, if we give it time...

    For what it's worth, I think it looks amazing. Rock on!

      It only took one post since yours for the complaining to begin...

    Very impressive the day that I run into water and water splashes about my character like this is going to be a wonderful day

    You all do realize these are based in Fish Tanks...
    These kinds of simulations aren't anywhere near the scale required for any actual game feature.
    When you scale them up, all CURRENT hardware craps out pretty quickly.

    But this game will have the best, most advanced fish tank simulation technology. EVER.

    Wow. That looks absolutely amazing. Give it 2-3 years and we should be able to support that in-game. Most games won't, but games that use a lot of water would really benefit from this tech.

    The most exciting aspect of this type of technological development (for me at least) is how it can affect GAMEPLAY.

    I'm not really that concerned with how pretty it can get, or even how realistic, I'm much more interested in new forms of gameplay that can utilise this type of tech to create new experiences, not just another FPS with pretty water to splash about in while the corpses mount up.

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