Clans clans clans. I often wonder why the video game world chose the word 'clan' for the little groups we form in video games. Is it because we want to be massive ginger Scottish warriors in kilts? Is it because it rhymes with 'plan' or 'man'?
Regardless, please find above a nice little video that discusses Call of Duty: Ghosts and its plans for clans... man. To be perfectly honest it doesn't seem like there's too much innovation here: except for the ability to have clans work across multiple platforms. That is actually a pretty cool idea and I hope other video games follow suit.
But do people still take part in the whole clan thing? I remember Halo 2 had clans back in 2004, but eventually killed all the clan playlists due to lack of interest. I guess Call of Duty: Ghosts is filtering in all the XP bonus stuff to motivate people to play, but is that enough? And if you have to motivate people to use clan systems are they worth having in the first place?
I don't know. But this video has a fair amount of new multiplayer Call of Duty: Ghosts footage, so it's worth watching for that.