Stop me if any of this sounds familiar. Awakening from a cryo-tube, you make your way across an abandoned testing facility, following the commands of a character you cannot directly interact with, using a piece of ultramodern technology in increasingly creative ways to overcome obstacles. Yeah.
The conceptual level is pretty much where the similarities to Portal end, though. Aesthetically, Project Temporality is more Dead Space than Portal, and instead of messing around with space, we mess around with time, creating copies of ourselves to solve puzzles with — a gameplay mechanic we’ve seen before with Tessallation and Time Rifters , but with a bit of a horror-y twist. Check out the trailer below for a taste of that.
Temporality was actually part of yesterday’s batch of Greenlit games, which emerged on the same day the game went gold after a four-year development cycle. That must have felt good. Look for it to pop up on Desura on 7 March, and soon after on Steam with Steamworks integration.
Project Temporality [IndieDB]
Comments
5 responses to “It’s Like Portal, But Instead Of A Portal Gun, You Get Time Travel”
Always wanted to play Iron Man with portals…?
Sounds more like singularity
Anyone remember Time Shift? Was one of the first Xbox 360 games I played.
it sounds a bit like the clank time-shift puzzles can do in Ratchet & Clank: A crack in time. I really enjoyed those parts (the only bits my young nephew *wasn’t* better than me at doing)
Can’t we move on from time clones yet and do proper time travel based puzzles? I mean stuff like where if you take a burning torch from the future and put it near some wood in the past, you have a fire burning in the present. Then in the present there is spoiled meat in a fridge that stopped working but in the past the fridge worked so you have to bring the meat forward so you can cook it to feed an animal in the future that’s blocking another item you need to access something in the past. You know, wibbly wobbly timey wimey stuff.