Five Nights At Freddy’s 3 Looks Freakin’ Terrifying

Five Nights At Freddy’s 3 Looks Freakin’ Terrifying

Another teaser for Five Nights at Freddy’s 3 has landed, and this one gives us a look at what the game will look like in motion — and the animatronics you’ll be screaming at once more. Looks like this one will be focusing on Golden Freddy.

And now to await the million things that fans will pick out and make theories about from the trailer.

As for what this one is about? Here’s the game’s description, from Steam Greenlight:

Thirty years after Freddy Fazbear’s Pizza closed it’s doors, the events that took place there have become nothing more than a rumour and a childhood memory, but the owners of “Fazbear’s Fright: The Horror Attraction” are determined to revive the legend and make the experience as authentic as possible for patrons, going to great lengths to find anything that might have survived decades of neglect and ruin.

At first there were only empty shells, a hand, a hook, an old paper-plate doll, but then a remarkable discovery was made…

The attraction now has one animatronic.

And here are some screenshots:


  • At this point, do you really need a night watchman anymore? like, you KNOW what’s gonna happen to them…

  • Three games in about six months? The second one took a pretty big ratings drop, let’s hope there’s real innovation in this one and that it’s not just a flat repeat of the formula.

  • Hey guys. Hey guys. Hey guys.

    Stop being Jelly this guy has a successful game concept that allows him to create a new title frequently. This isn’t a AAA Game, it doesn’t need 9 months to be ready.

    5 night’s at freddy’s 2 may not have been that much of a change, but I saw it more as a refinement for a guy’s first game. He can do as he likes, maybe cashing in on this is a method for him to work on a bigger project he’s dreaming about?

    Either way, The game makes great use of lore, it’s gameplay is fresh and different, and the scares come from more than just the jump-scares. For simple graphics it does a great job of building atmosphere, and makes use of fun game-play mechanics to pay attention to in beating it.

    • Objecting to formulaic repetition is being jealous now? Can you explain how you came to that conclusion?

    • Back in the good ol’ days, a refinement was just a patch and extra content was an expansion.

      • For AAA Developers. There is now law that say’s anyone who creates a game has to adhere to the video game industries ‘standards’. In fact with how bad the industry has been with it’s money, I don’t see how people can be getting mad about this guy’s effort to produce content. He’s still 100 steps ahead of the rest of us.

        • There’s no such thing as an industry standard for what constitutes a patch vs an expansion. Customer expectation is what drives acceptability in that respect. You’re a customer and you’re fine with it. I’m a customer and I’m not. Problem is, I was a customer that liked the first game, but didn’t like the second, and won’t be buying the third.

          This is an example of customer base erosion, same thing happens in smartphones and tech gadgets and printers and defence contracting. If all you’re doing is putting out the same product with a “New!” sticker slapped on it, your customers will progressively leave for products that actually do something new.

          A lot of game series are heavily criticised for their formulaic sequels and lack of innovation. Being an indie developer buys some slack but it’s not a free pass.

          I’m still not sure how jealousy has anything to do with it.

  • First game: Bonnie gave the developer nightmares.

    Third game trailer: Scott sees to it that everyone now has nightmares of Bonnie so he doesn’t suffer alone, :-P.

    Jokes aside, like others I like the series but haven’t played it. Purely because there is no way I will survive even the first night without giving myself a heart attack so I’m not gonna try.

    That being said, I still like how the lore has been executed in the game. Like @zombiejesus said, its basically the same formula again but to me I think that’s intentional.

    The background of the game is basically done in an easter egg fashion and the challenge is surviving long enough will still catching the rare hallucinations and weeding out those that mess with you and those that give hints as to what happened.

    And personally, I hope that there is some closer to the lore of this game as a lot of fans are gonna be annoyed if the killer (main suspect is the purple guy who is also suspected of being the phone guy) is no revealed.

  • People seem to get up the dev for milking the series, but honestly, this isn’t a masterpiece that everyone will be lining up to preorder come 2 years time. This is the current LP fad, so milking it before the appeal dies is the only way that a decent amount of income is going to come from the games.

    I am interested at what hidden lore there is in this version, it’s pretty much the only reason i follow the games.

  • And just remember, Five Nights at Freddies HAS a story, and a pretty intricate story at that! Game Theory proved it. 😛

  • Didn’t think it’d make it to a third or even second. Got it off steam green light I think it was. Kinda boring me thoughts.

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