Skilled Dark Souls II Player Makes Toughest Enemies Look Like Chumps

Skilled Dark Souls II Player Makes Toughest Enemies Look Like Chumps

Parrying is an advanced move in the Souls games, as you can deflect an enemy's attack. Remarkably, a number of bosses can be dismantled with a parry too. Most players (i.e. me) are too busy rolling out of the way of a sword to worry about knocking it back, but it's impressive to watch a player casually swat away Dark Souls II's most powerful baddies.

zoikoikum makes this look easy, but it's definitely not. Parrying requires immaculate timing, especially on bosses, as the speed of their is often much different than regular enemies. It's easier to dodge out of the way or block, rather than trying to nail the tiny window for a parry.

A parry doesn't guarantee you very much with bosses, either. With most creatures, a parry can be quickly followed by a riposte, an extremely powerful counter performed. Just because a boss's attack can be parried, however, doesn't mean a riposte can soon follow. Here's a riposte:

Either way, parrying bosses looks rad, and reminds me how I'm barely ok at the Souls games. I look forward to players making me feel bad about my Bloodborne skills later next month too.


Comments

    Ohboyohboyohboy, Dark Souls II on PS4 for my birthday! Excited!

    I'm pretty crap at Dark Souls I for the most part, but did love that I could parry the hell out of the final boss.

      I'm pretty crap at Dark Souls.....
      final boss.

      Can't have been that crap at it

        OK, fine, I completed NG and NG+ and NG++... but get schooled every single time I go up against an invader. So I know the patterns of the bad guys and understand the basic skill set well enough to act reflexively, but am terrible at open, creative fighting.

          In dark souls 1 I was a medium armour dex build and I did pretty well against invaders despite not being great at the game.

          I used:
          Elite knight set - Best protection for weight
          Black Knight Shield - 100% damage reduction and solid stats against others (especially fire, bad against magic though)
          Uchigatana - Fast, great reach, great moveset, bleeding.
          Cloranthy ring - Stamina regen like a boss.
          Wolf Ring - Poise for days.

          You can tank most hits, you get tonnes of stamina, even when they block you, you can keep chipping their bleed resistance, which starts to freak people out. Then they do dumb things and get cut. People kept saying that 2 handing the Uchi is better, but screw em. Tank Dex build is surprisingly viable.

    I dont like how they made many bosses parry able. I mean some of them are large with big and heavy looking weapons.

      It's not just bosses. Some of the ultra greatswords usable by players in the game are huge. All but curved greatswords are parry-able.

    When you start announcing preorder bonuses before even releasing a single screenshot or an official revealing, you know something bad is brewing. http://bit.ly/1FltxaJ

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