Hearthstone Player Is Six Hours Into Attempt At Longest Turn Ever

Hearthstone Player Is Six Hours Into Attempt At Longest Turn Ever

Hearthstone is great, in part, because it’s so damn fast. If you don’t make a move in 90 seconds, tough luck. One player, however, has figured out how to make a single turn last more than 40 hours.

As Eurogamer discovered, a player named Mamytwink is trying to break — or shred into a breathable mist of virtual cardboard flakes, as it were — the world record for longest Hearthstone turn ever. His plan involves setting off a chain reaction of attacks that will take more than 40 hours to complete.

The short version? Mamytwink has seven Prophet Velens in play, each of which double the number of arcane missiles he, as a mage, fires. He’s buffed each Velen with numerous other cards to boost damage even further. To set things in motion, he played nine arcane missile cards in this one turn, which — thanks to all the Prophet Velens and their buffs — comes out to 28,752 missiles (258,768 points of damage). If Mamytwink’s maths is correct, it should take somewhere in the ballpark of 43 hours for the animation of all those missiles firing to complete.

Here’s the maths, if you’re interested:

Now, you might be wondering why his opponent isn’t a charred pile of stardust — a few thousand times over — at this point. It’s because they’re using Ice Block, which staves off even the most certain of dooms for one turn. Sitting through said eternal turn, though? Sorry, that’s beyond the limits of Ice Block’s powers.

So far, the turn’s been going for over six hours, which is already ridiculous by most metrics. And yet, it’s only getting started. If you’re wondering where Mamytwink is, well, he’s out or sleeping or something. I can’t blame him. You’d have to be nuts to sit there and watch sparkly wooshy beams ineffectually ping off an absentee opponent for 43 hours. Anyway, I’m gonna get back to watching this stream of sparkly wooshy beams ineffectually pinging off an absentee opponent for 43 hours.


  • So does he have to come back and play a card every few hours, or have they been queued up?

      • It’s pushing it, you’d need both Faceless Manipulators and both Echo of Medivhs to pull it off. Maybe a Duplicate or two in there as well. I assume the game is against a cooperating opponent, otherwise there’s no way he’d be able to pull off the strategy.

        • He’s in a private game (potentially playing against himself on another account), who knows how many times he did the setup before he got it working.

          Looking at the “stream broken” video, the opponent has a Lorewalker Cho out, so yeah, in an actual game, you have no hope of pulling this off.

          • I went back and looked at an earlier part of the stream, he’s playing against himself on another PC in the same office. So definitely a set up game, just a demonstration of the principle I guess.

    • Rigged game. Play against a priest, use mirror image when opponent plays Velen and duplicate/copy it a few times courtesy of trading spells/buffs via Lorewalker Cho/faceless manipulators and you’re done. Look up HysteriA on Youtube.

  • He could have made it longer with more velen’s chosen’s and playing then destroying ancient mages.

  • The maths is wrong. Spell power does not make your missiles do more damage, it makes you shoot more missiles.

    • Technically spell power increases damage of all spells, the reason it increases the number of missiles is because each missile is worth 1 damage (3 damage/3 missiles by default)

    • Isn’t that what the maths says? Increasing the number of bolts increases the duration of the spell, which is the point. Each Arcane Missiles shoots 26000 odd bolts at 1 damage each, instead of 3 at 8500 odd each.

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