What D&D Is Bringing To The CRPG Party

What D&D Is Bringing To The CRPG Party

We’re in the middle of an incredibly welcome computer role-playing game resurgence, so it’s only fair the key inspiration chime in. Check out the first single-player campaign gameplay from Sword Coast Legends.

Mind you single-player is the least compelling aspect of n-Space and Wizards of the Coast’s entry into the suddenly bustling PC CRPG market. What will set Dungeons & Dragons‘ official game apart from games like next week’s Pillars of Eternity, aside from the whole Forgotten Realms licence thing, is the Dungeon Master mode, in which one player can act as DM, guiding a group of four players through an adventure as if it were a tabletop gaming session.

That’s not this. This is your standard CRPG fare, and it looks incredibly solid for a game announced last month and due out this year.

n-Space plans on streaming a live DM-led dungeon crawl this Thursday on its Twitch channel, so bookmark that for a look at the real meat of Sword Coast Legends. I’ve been promised this sort of functionality many times — come Thursday we’ll see if it’s the real deal.


  • I’m sure the developers put in a lot of work but it just looks like a dumbed down console version of Divinity: Original Sin

  • I so badly want this to finally be the spiritual successor to Neverwinter Nights that we’ve all (…by that a mean a relatively small but absurdly dedicated community) been waiting for, but if it’s limited to only 4 players and 1 DM then sadly… the waiting continues. Maybe in another 10 years…

    For those that don’t know NWN allowed the creation of quite large persistent worlds populated by up to 100-odd players and possibly many DM’s at any given time. Each server would have a different set of rules (all based on 3rd Edition DnD, but stuff like when and how you could rest, how experience gain and leveling up worked etc could all be changed through scripting) and a completely different world with attendant lore and setting – some were casual action-oriented affairs and some were extremely hardcore role-playing communities. Owning the game gave you access to hundreds of different worlds, experiences and communities. Kind of like Half-Life 1 in it’s golden age of modding, I guess.

    Add to that thousands of user-made single-player or co-op adventures and you had a game that could potentially have lived forever, until the GameSpy shutdown. You can still play, but only via direct connection so you need to find servers by look around the internet, and although some people do still keep playing there won’t be any/many new players at this point, so the game is definitely now dying.

    Unfortunately modern game publishers don’t like games that live for more than a couple years.

    • Yeah NWN was awesome for user content and things like the big custom MP servers you could run. Those were the days…

  • I think I’m going to have to get a new PC. I’m missing out on a lot of stuff since my last PC died…

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