Even Halo’s Scaling Back On Split-Screen

Even Halo’s Scaling Back On Split-Screen

One of Halo’s staples has been the ability to play the game’s campaign in split-screen with a friend. Halo 5 won’t have that feature, in favour of maintaining a solid 60 frames-per-second. It’s one of many small details we’ve learned about the latest Halo game in the last few days.

Halo franchise development director Frank O’Connor briefly addressed the change on the NeoGAF message board, part of a thread in which people were complaining about the change.

“It’s a bummer but 60fps had to take precedence,” said O’Connor. “It’s not just aesthetics- the entire simulation is built on that framerate.”


I have fond memories of playing Halo campaigns split-screen, but the heyday of split-screen is long gone. The only reason it’s been kept around is because…well, it’s always been there. When online multiplayer became stable and functional, just about every other developer dropped support for it. We already knew local multiplayer was being changed from four players to two players — this is the other shoe dropping. It’d disappointing, sure, but not altogether surprising.

Game Informer has Halo 5 on the cover and reveals some interesting details, too. The game will apparently launch with over 20 maps, and another 15 maps are coming by June 2016 for free.


Is Halo 5 taking a cue from The Witcher 3 or continuing the apology tour for The Master Chief Collection? Either way, Halo fans win. I wonder if this means the game will not have a season pass at all? Halo games have not traditionally included singleplayer content after release, so it’s possible that $US60 gets you basically everything. In today’s world, that’s actually refreshing.

Elsewhere, they’re promising multiple ways to tackle objectives in the campaign, and you’ll be playing alongside teammates the whole time, even if you’re playing campaign solo. Players can give some rudimentary commands to follow too. That should certainly shake up the dynamic.

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